SequenceAction¶
Class in Engine · Engine.SequenceAction · native, abstract
Object › SequenceObject › SequenceOp › SequenceAction
Subclasses: GFxAction_CloseMovie, GFxAction_GetVariable, GFxAction_Invoke, GFxAction_OpenMovie, GFxAction_SetCaptureKeys, GFxAction_SetVariable, H7SeqAct_ActivateEvent, H7SeqAct_ActivateNpcScene, H7SeqAct_ActivateQuest_New, H7SeqAct_AddHeroToHallOfHeroes, H7SeqAct_AdvanceQuestStage, H7SeqAct_Audio, H7SeqAct_CameraProperty, H7SeqAct_CastHeroAbility, H7SeqAct_CellChange, H7SeqAct_CellLayerDataChange, H7SeqAct_ChangeLayerVisibility, H7SeqAct_ChangeObjectCollision, H7SeqAct_ChangeObjectVisibility, H7SeqAct_ChangeSiteOwner, H7SeqAct_ChangeTownAiSettings, H7SeqAct_CloseAllPopups, H7SeqAct_CompleteQuestObjective, H7SeqAct_DeactivateEvent, H7SeqAct_DestroyMine, H7SeqAct_DisableTacticsPhase, H7SeqAct_DoEndGameAction, H7SeqAct_EndCurrentTurn, H7SeqAct_EndNpcScene, H7SeqAct_FadeToBlack, H7SeqAct_FailQuest, H7SeqAct_FailQuestObjective, H7SeqAct_FinalChoice, H7SeqAct_FinishHeroTurn, H7SeqAct_FireEvent, H7SeqAct_FlagBuilding, H7SeqAct_FocusCamera, H7SeqAct_FortressChoice, H7SeqAct_FullScreenMovieSetInputEnable, H7SeqAct_GetCamera, H7SeqAct_GetExecutableParam, H7SeqAct_GetSelectedArmy, H7SeqAct_GiveTakeCameraControl, H7SeqAct_Hide_Reveal, H7SeqAct_IntroHeroCameraAction, H7SeqAct_LoadBackground, H7SeqAct_LockCamera, H7SeqAct_LoseMap, H7SeqAct_ManipulateDestructibleState, H7SeqAct_ManipulateHero, H7SeqAct_ManipulateHeroes, H7SeqAct_ManipulateTownBuilding, H7SeqAct_ModBuildingBuffs, H7SeqAct_ModPlayerBuffs, H7SeqAct_ObjectActivator, H7SeqAct_ObjectiveAndGate, H7SeqAct_OperateFogOfWar, H7SeqAct_OverwriteHeroIcon, H7SeqAct_PauseCurrentCombat, H7SeqAct_PresentArmyCameraAction, H7SeqAct_Quest_NewNode, H7SeqAct_QuestGroup, H7SeqAct_QuestObjective, H7SeqAct_RemoveCaravans, H7SeqAct_RemoveMinimapTrackingObject, H7SeqAct_ResumeCurrentCombat, H7SeqAct_RevealFogOfWar, H7SeqAct_RevertAudioSettings, H7SeqAct_SetAIPlayerStatus, H7SeqAct_SetAkAmbientNode, H7SeqAct_SetArmyFXVisibility, H7SeqAct_SetAudioSettings, H7SeqAct_SetCombatCoolCamAllowed, H7SeqAct_SetDiplomacy, H7SeqAct_SetDwellingCreaturesPool, H7SeqAct_SetListenerCinematic, H7SeqAct_SetNPCProperties, H7SeqAct_SetPlayerInputEnabled, H7SeqAct_SetPlayerTeamNumber, H7SeqAct_SetResource, H7SeqAct_SetShellState, H7SeqAct_SetSurrenderFlee, H7SeqAct_SetTownDwellingCreaturePool, H7SeqAct_SetUnitAIControl, H7SeqAct_ShowFloatingText, H7SeqAct_SkipEndGameAction, H7SeqAct_SpawnAdventureObject, H7SeqAct_SpawnArmy, H7SeqAct_SpawnCaravan, H7SeqAct_StartTimer, H7SeqAct_SupressAutoSave, H7SeqAct_ToggleCutscene, H7SeqAct_ToggleFlythroughMode, H7SeqAct_UnlockCamera, H7SeqAct_UnlockStorypoint, H7SeqAct_VisitAndGarrison, H7SeqAct_WinMap, SeqAct_ActivateRemoteEvent, SeqAct_AddRemoveFaceFXAnimSet, SeqAct_AIAbortMoveToActor, SeqAct_AndGate, SeqAct_ApplySoundNode, SeqAct_AssignController, SeqAct_AttachToActor, SeqAct_AttachToEvent, SeqAct_CameraFade, SeqAct_CameraLookAt, SeqAct_CameraShake, SeqAct_ChangeCollision, SeqAct_CommitMapChange, SeqAct_ConsoleCommand, SeqAct_ControlMovieTexture, SeqAct_ConvertToString, SeqAct_Deproject, SeqAct_Destroy, SeqAct_DrawText, SeqAct_FinishSequence, SeqAct_FlyThroughHasEnded, SeqAct_ForceFeedback, SeqAct_GameCrowdPopulationManagerToggle, SeqAct_Gate, SeqAct_GetDistance, SeqAct_GetLocationAndRotation, SeqAct_GetProperty, SeqAct_GetVectorComponents, SeqAct_GetVelocity, SeqAct_GiveInventory, SeqAct_HeadTrackingControl, SeqAct_IsInObjectList, SeqAct_Latent, SeqAct_Log, SeqAct_MITV_Activate, SeqAct_MobileAddInputZones, SeqAct_MobileClearInputZones, SeqAct_MobileRemoveInputZone, SeqAct_MobileSaveLoadValue, SeqAct_ModifyCover, SeqAct_ModifyHealth, SeqAct_ModifyProperty, SeqAct_ParticleEventGenerator, SeqAct_PlayCameraAnim, SeqAct_PlayFaceFXAnim, SeqAct_PlayMusicTrack, SeqAct_Possess, SeqAct_RangeSwitch, SeqAct_SetActiveAnimChild, SeqAct_SetApexClothingParam, SeqAct_SetBlockRigidBody, SeqAct_SetCameraTarget, SeqAct_SetDamageInstigator, SeqAct_SetMaterial, SeqAct_SetMatInstScalarParam, SeqAct_SetMatInstTexParam, SeqAct_SetMatInstVectorParam, SeqAct_SetMesh, SeqAct_SetParticleSysParam, SeqAct_SetPhysics, SeqAct_SetRigidBodyIgnoreVehicles, SeqAct_SetSequenceVariable, SeqAct_SetSkelControlTarget, SeqAct_SetSoundMode, SeqAct_SetVectorComponents, SeqAct_SetVelocity, SeqAct_SetWorldAttractorParam, SeqAct_Switch, SeqAct_Teleport, SeqAct_Timer, SeqAct_Toggle, SeqAct_ToggleAffectedByHitEffects, SeqAct_ToggleCinematicMode, SeqAct_ToggleConstraintDrive, SeqAct_ToggleGodMode, SeqAct_ToggleHUD, SeqAct_ToggleMouseCursor, SeqAct_Trace, SeqAct_UpdatePhysBonesFromAnim
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
bCallHandler | bool | |
HandlerName | Name | |
Targets | array<Object> |
Default values¶
bCallHandler=TRUE
ObjName="Unknown Action"
ObjColor=(R=255,G=0,B=255,A=255)
VariableLinks(0)=(ExpectedType=class'SeqVar_Object',LinkDesc="Target",PropertyName=Targets)
Inherited¶
| From | Members |
|---|---|
| SequenceOp | 26 properties, 18 functions |
| SequenceObject | 17 properties, 6 functions |
| Object | 13 properties, 308 functions |