SeqAct_GetLocationAndRotation
Class in Engine · Engine.SeqAct_GetLocationAndRotation · native
Object › SequenceObject › SequenceOp › SequenceAction › SeqAct_GetLocationAndRotation
Using it from Lua
h7.find_all("SeqAct_GetLocationAndRotation") -- live instances
h7.find_class("Engine.SeqAct_GetLocationAndRotation") -- the class
h7.hook("Engine.SeqAct_GetLocationAndRotation.GetObjClassVersion", fn)
Properties
| Name | Type | Notes |
Location | Vector | editconst |
Rotation | Vector | editconst |
RotationVector | Vector | editconst |
SocketOrBoneName | Name | |
Functions
| Name | Declaration |
GetObjClassVersion | static event int GetObjClassVersion() |
Default values
ObjName="Get Location and Rotation"
ObjCategory="Actor"
VariableLinks(0)=(ExpectedType=class'SeqVar_Object',LinkDesc="Target",PropertyName=Targets,MaxVars=1)
VariableLinks(1)=(ExpectedType=class'SeqVar_Vector',LinkDesc="Location",bWriteable=true,PropertyName=Location)
VariableLinks(2)=(ExpectedType=class'SeqVar_Vector',LinkDesc="Rotation Vector",bWriteable=true,PropertyName=RotationVector)
VariableLinks(3)=(ExpectedType=class'SeqVar_Vector',LinkDesc="Rotation",bWriteable=true,PropertyName=Rotation)
Inherited