SeqAct_UpdatePhysBonesFromAnim¶
Class in Engine · Engine.SeqAct_UpdatePhysBonesFromAnim
Object › SequenceObject › SequenceOp › SequenceAction › SeqAct_UpdatePhysBonesFromAnim
Using it from Lua
Functions¶
| Name | Declaration |
|---|---|
GetObjClassVersion | static event int GetObjClassVersion() |
Default values¶
ObjName="Force Phys Bones To Anim Pose"
ObjCategory="Physics"
InputLinks(0)=(LinkDesc="Update")
InputLinks(1)=(LinkDesc="Disable Physics")
InputLinks(2)=(LinkDesc="Enable Physics")
Inherited¶
| From | Members |
|---|---|
| SequenceAction | 3 properties, 0 functions |
| SequenceOp | 26 properties, 18 functions |
| SequenceObject | 17 properties, 6 functions |
| Object | 13 properties, 308 functions |