H7SeqAct_StartTimer¶
Class in MMH7Game · MMH7Game.H7SeqAct_StartTimer · native
Object › SequenceObject › SequenceOp › SequenceAction › H7SeqAct_StartTimer
Implements: H7IAliasable, H7IActionable
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
mCounter | int | protected |
mIsStarted | bool | protected |
mName | string | protected |
mTimeAmount | int | protected |
mTimerEventParam | H7TimerEventParam | transient, protected |
mUnit | H7StructsAndEnumsNative.EConditionTimeUnit | protected |
Functions¶
| Name | Declaration |
|---|---|
Activated | event Activated() |
GetCount | function int GetCount() |
GetObjClassVersion | static event int GetObjClassVersion() |
GetUnit | function H7StructsAndEnumsNative.EConditionTimeUnit GetUnit() |
IsStarted | function bool IsStarted() |
PostSerialize | event PostSerialize() |
UpdateCounter | protected function UpdateCounter() |
UpdateDay | function UpdateDay() |
UpdateWeek | function UpdateWeek() |
Default values¶
Inherited¶
| From | Members |
|---|---|
| SequenceAction | 3 properties, 0 functions |
| SequenceOp | 26 properties, 18 functions |
| SequenceObject | 17 properties, 6 functions |
| Object | 13 properties, 308 functions |