H7SeqAct_FadeToBlack
Class in MMH7Game · MMH7Game.H7SeqAct_FadeToBlack
Object › SequenceObject › SequenceOp › SequenceAction › H7SeqAct_FadeToBlack
Using it from Lua
h7.find_all("H7SeqAct_FadeToBlack") -- live instances
h7.find_class("MMH7Game.H7SeqAct_FadeToBlack") -- the class
h7.hook("MMH7Game.H7SeqAct_FadeToBlack.Activated", fn)
Properties
Functions
| Name | Declaration |
Activated | event Activated() |
Default values
mDuration=1.0000000
mColor=(R=0.0000000,G=0.0000000,B=0.0000000,A=1.0000000)
bCallHandler=false
InputLinks(0)=(LinkDesc="To Color",bHasImpulse=false,QueuedActivations=0,bDisabled=false,bDisabledPIE=false,LinkedOp=none,DrawY=0,bHidden=false,ActivateDelay=0.0000000,bMoving=false,bClampedMax=false,bClampedMin=false,OverrideDelta=0)
InputLinks(1)=(LinkDesc="From Color",bHasImpulse=false,QueuedActivations=0,bDisabled=false,bDisabledPIE=false,LinkedOp=none,DrawY=0,bHidden=false,ActivateDelay=0.0000000,bMoving=false,bClampedMax=false,bClampedMin=false,OverrideDelta=0)
VariableLinks=none
ObjName="H7Fade"
ObjCategory="H7Camera"
Inherited