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SeqAct_CameraShake

Class in Engine · Engine.SeqAct_CameraShake · native

Object › SequenceObject › SequenceOp › SequenceAction › SeqAct_CameraShake

Using it from Lua
h7.find_all("SeqAct_CameraShake")            -- live instances
h7.find_class("Engine.SeqAct_CameraShake")   -- the class
h7.hook("Engine.SeqAct_CameraShake.GetObjClassVersion", fn)

Properties

NameTypeNotes
bDoControllerVibrationboolprotectedwrite
bOrientTowardRadialEpicenterboolprotectedwrite
bRadialShakeboolprotectedwrite
LocationActorActor
PlaySpaceECameraAnimPlaySpaceprotectedwrite
RadialShake_Fallofffloatprotectedwrite
RadialShake_InnerRadiusfloatprotectedwrite
RadialShake_OuterRadiusfloatprotectedwrite
ShakeCameraShakeprotectedwrite
ShakeScalefloatprotectedwrite

Functions

NameDeclaration
GetObjClassVersionstatic event int GetObjClassVersion()

Default values

ObjName="Camera Shake"
ObjCategory="Camera"
Shake=Shake0
bDoControllerVibration=TRUE
RadialShake_InnerRadius=128
RadialShake_OuterRadius=512
RadialShake_Falloff=2.f
InputLinks(0)=(LinkDesc="Start")
InputLinks(1)=(LinkDesc="Stop")
VariableLinks(1)=(ExpectedType=class'SeqVar_Object',LinkDesc="Location",PropertyName=LocationActor)
ShakeScale=1.f

Inherited

FromMembers
SequenceAction3 properties, 0 functions
SequenceOp26 properties, 18 functions
SequenceObject17 properties, 6 functions
Object13 properties, 308 functions