SeqAct_CameraShake
Class in Engine · Engine.SeqAct_CameraShake · native
Object › SequenceObject › SequenceOp › SequenceAction › SeqAct_CameraShake
Using it from Lua
h7.find_all("SeqAct_CameraShake") -- live instances
h7.find_class("Engine.SeqAct_CameraShake") -- the class
h7.hook("Engine.SeqAct_CameraShake.GetObjClassVersion", fn)
Properties
| Name | Type | Notes |
bDoControllerVibration | bool | protectedwrite |
bOrientTowardRadialEpicenter | bool | protectedwrite |
bRadialShake | bool | protectedwrite |
LocationActor | Actor | |
PlaySpace | ECameraAnimPlaySpace | protectedwrite |
RadialShake_Falloff | float | protectedwrite |
RadialShake_InnerRadius | float | protectedwrite |
RadialShake_OuterRadius | float | protectedwrite |
Shake | CameraShake | protectedwrite |
ShakeScale | float | protectedwrite |
Functions
| Name | Declaration |
GetObjClassVersion | static event int GetObjClassVersion() |
Default values
ObjName="Camera Shake"
ObjCategory="Camera"
Shake=Shake0
bDoControllerVibration=TRUE
RadialShake_InnerRadius=128
RadialShake_OuterRadius=512
RadialShake_Falloff=2.f
InputLinks(0)=(LinkDesc="Start")
InputLinks(1)=(LinkDesc="Stop")
VariableLinks(1)=(ExpectedType=class'SeqVar_Object',LinkDesc="Location",PropertyName=LocationActor)
ShakeScale=1.f
Inherited