AddCameraLensEffect | function AddCameraLensEffect(class<EmitterCameraLensEffectBase> LensEffectEmitterClass) |
ApplyAudioFade | native function ApplyAudioFade() |
ApplyCameraModifiers | native function ApplyCameraModifiers(float DeltaTime, out TPOV OutPOV) |
BlendViewTargets | final function TPOV BlendViewTargets(const out TViewTarget A, const out TViewTarget B, float Alpha) |
CalcRadialShakeScale | static function float CalcRadialShakeScale(Camera Cam, vector Epicenter, float InnerRadius, float OuterRadius, float Falloff) |
CheckViewTarget | native function CheckViewTarget(out TViewTarget VT) |
ClearAllCameraShakes | function ClearAllCameraShakes() |
ClearCameraLensEffects | function ClearCameraLensEffects() |
CreateCameraModifier | protected function CameraModifier CreateCameraModifier(class<CameraModifier> ModifierClass) |
Destroyed | event Destroyed() |
DisplayDebug | simulated function DisplayDebug(HUD HUD, out float out_YL, out float out_YPos) |
DoUpdateCamera | simulated function DoUpdateCamera(float DeltaTime) |
FillCameraCache | final function FillCameraCache(const out TPOV NewPOV) |
FindCameraLensEffect | function EmitterCameraLensEffectBase FindCameraLensEffect(class<EmitterCameraLensEffectBase> LensEffectEmitterClass) |
GetCameraRotation | final function rotator GetCameraRotation() |
GetCameraViewPoint | final function GetCameraViewPoint(out vector OutCamLoc, out rotator OutCamRot) |
GetFOVAngle | function float GetFOVAngle() |
InitializeFor | function InitializeFor(PlayerController PC) |
PlayCameraAnim | native simulated function CameraAnimInst PlayCameraAnim(CameraAnim Anim, optional float Rate = 1.f, optional float Scale = 1.f, optional float BlendInTime, optional float BlendOutTime, optional bool bLoop, optional bool bRandomStartTime, optional float Duration, optional bool bSingleInstance) |
PlayCameraShake | function PlayCameraShake(CameraShake Shake, float Scale, optional ECameraAnimPlaySpace PlaySpace = CAPS_CameraLocal, optional rotator UserPlaySpaceRot) |
PlayWorldCameraShake | static function PlayWorldCameraShake(CameraShake Shake, Actor ShakeInstigator, vector Epicenter, float InnerRadius, float OuterRadius, float Falloff, bool bTryForceFeedback, optional bool bOrientShakeTowardsEpicenter) |
PostBeginPlay | function PostBeginPlay() |
ProcessViewRotation | function ProcessViewRotation(float DeltaTime, out rotator OutViewRotation, out Rotator OutDeltaRot) |
RemoveCameraLensEffect | function RemoveCameraLensEffect(EmitterCameraLensEffectBase Emitter) |
SetDesiredColorScale | simulated function SetDesiredColorScale(vector NewColorScale, float InterpTime) |
SetFOV | function SetFOV(float NewFOV) |
SetViewTarget | final native function SetViewTarget(Actor NewViewTarget, optional ViewTargetTransitionParams TransitionParams) |
StopAllCameraAnims | native simulated function StopAllCameraAnims(optional bool bImmediate) |
StopAllCameraAnimsByType | native simulated function StopAllCameraAnimsByType(CameraAnim Anim, optional bool bImmediate) |
StopCameraAnim | native simulated function StopCameraAnim(CameraAnimInst AnimInst, optional bool bImmediate) |
StopCameraShake | function StopCameraShake(CameraShake Shake) |
UpdateCamera | simulated event UpdateCamera(float DeltaTime) |
UpdateViewTarget | function UpdateViewTarget(out TViewTarget OutVT, float DeltaTime) |