AddConsoleMessage | function AddConsoleMessage(string M, class<LocalMessage> InMessageClass, PlayerReplicationInfo PRI, optional float LifeTime) |
AddLocalizedMessage | function AddLocalizedMessage(int Index, class<LocalMessage> InMessageClass, string CriticalString, int Switch, float Position, float LifeTime, int FontSize, color DrawColor, optional int MessageCount, optional object OptionalObject) |
AddPostRenderedActor | function AddPostRenderedActor(Actor A) |
ClearMessage | function ClearMessage(out HudLocalizedMessage M) |
DisplayBadConnectionAlert | function DisplayBadConnectionAlert() |
DisplayConsoleMessages | function DisplayConsoleMessages() |
DisplayKismetMessages | function DisplayKismetMessages() |
DisplayLocalMessages | function DisplayLocalMessages() |
Draw2DLine | final native function Draw2DLine(int X1, int Y1, int X2, int Y2, color LineColor) |
Draw3DLine | final native function Draw3DLine(vector Start, vector End, color LineColor) |
DrawActorOverlays | native function DrawActorOverlays(vector Viewpoint, rotator ViewRotation) |
DrawHUD | function DrawHUD() |
DrawMessage | function DrawMessage(int i, float PosY, out float DX, out float DY) |
DrawMessageText | function DrawMessageText(HudLocalizedMessage LocalMessage, float ScreenX, float ScreenY) |
DrawRoute | function DrawRoute(Pawn Target) |
DrawText | function DrawText(string Text, vector2d Position, Font TextFont, vector2d FontScale, Color TextColor, optional const out FontRenderInfo RenderInfo) |
GetFontSizeIndex | static function Font GetFontSizeIndex(int FontSize) |
GetScreenCoords | function GetScreenCoords(float PosY, out float ScreenX, out float ScreenY, out HudLocalizedMessage InMessage) |
LocalizedMessage | function LocalizedMessage(class<LocalMessage> InMessageClass, PlayerReplicationInfo RelatedPRI_1, PlayerReplicationInfo RelatedPRI_2, string CriticalString, int Switch, float Position, float LifeTime, int FontSize, color DrawColor, optional object OptionalObject) |
Message | function Message(PlayerReplicationInfo PRI, coerce string Msg, name MsgType, optional float LifeTime) |
NotifyBindPostProcessEffects | function NotifyBindPostProcessEffects() |
OnLostFocusPause | event OnLostFocusPause(bool bEnable) |
PlayerOwnerDied | function PlayerOwnerDied() |
PostBeginPlay | event PostBeginPlay() |
PostRender | event PostRender() |
PreCalcValues | function PreCalcValues() |
RemovePostRenderedActor | function RemovePostRenderedActor(Actor A) |
SetShowScores | exec function SetShowScores(bool bNewValue) |
ShouldDisplayDebug | function bool ShouldDisplayDebug(name DebugType) |
ShouldShowConsoleMessage | function bool ShouldShowConsoleMessage(const ConsoleMessage InConsoleMessage) |
ShowDebug | exec function ShowDebug(optional name DebugType) |
ShowDebugInfo | function ShowDebugInfo(out float out_YL, out float out_YPos) |
ShowHUD | exec function ShowHUD() |
ShowScores | exec function ShowScores() |
ToggleDirectorInfoDebug | exec function ToggleDirectorInfoDebug() |
ToggleDirectorInfoHUD | exec function ToggleDirectorInfoHUD() |
ToggleHUD | exec function ToggleHUD() |