CreateFontRenderInfo | static final function FontRenderInfo CreateFontRenderInfo(optional bool bClipText, optional bool bEnableShadow, optional LinearColor GlowColor, optional vector2D GlowOuterRadius, optional vector2D GlowInnerRadius) |
DeProject | final native function DeProject(vector2D ScreenPos, out vector WorldOrigin, out vector WorldDirection) |
DisableFullBatchOptimization | final native function DisableFullBatchOptimization() |
Draw2DLine | final native function Draw2DLine(float X1, float Y1, float X2, float Y2, color LineColor) |
DrawBlendedTile | final native function DrawBlendedTile(Texture Tex, float XL, float YL, float U, float V, float UL, float VL, ECanvasBlendMode Blend) |
DrawBox | final simulated function DrawBox(float width, float height) |
DrawDebugGraph | function DrawDebugGraph(coerce string Title, float ValueX, float ValueY, float UL_X, float UL_Y, float W, float H, vector2d RangeX, vector2d RangeY) |
DrawIcon | final native function DrawIcon(CanvasIcon Icon, float X, float Y, optional float Scale) |
DrawMaterialTile | final native function DrawMaterialTile(MaterialInterface Mat, float XL, float YL, optional float U, optional float V, optional float UL, optional float VL, optional bool bClipTile) |
DrawRect | final function DrawRect(float RectX, float RectY, optional Texture Tex = DefaultTexture) |
DrawRotatedMaterialTile | final native function DrawRotatedMaterialTile(MaterialInterface Mat, rotator Rotation, float XL, float YL, optional float U = 0.f, optional float V = 0.f, optional float UL = 0.f, optional float VL = 0.f, optional float AnchorX = 0.5f, optional float AnchorY = 0.5f) |
DrawRotatedTile | final native function DrawRotatedTile(Texture Tex, rotator Rotation, float XL, float YL, float U, float V, float UL, float VL, optional float AnchorX = 0.5f, optional float AnchorY = 0.5f) |
DrawScaledIcon | final function DrawScaledIcon(CanvasIcon Icon, float X, float Y, Vector Scale) |
DrawText | final native function DrawText(coerce string Text, optional bool CR = true, optional float XScale = 1.0, optional float YScale = 1.0, optional const out FontRenderInfo RenderInfo) |
DrawTexture | final function DrawTexture(Texture Tex, float Scale) |
DrawTextureDoubleLine | final native function DrawTextureDoubleLine(vector StartPoint, vector EndPoint, float Perc, float Spacing, float Width, color LineColor, color AltLineColor, Texture Tex, float U, float V, float UL, float VL) |
DrawTextureLine | final native function DrawTextureLine(vector StartPoint, vector EndPoint, float Perc, float Width, color LineColor, Texture LineTexture, float U, float V, float UL, float VL) |
DrawTile | final native function DrawTile(Texture Tex, float XL, float YL, float U, float V, float UL, float VL, optional LinearColor LColor, optional bool ClipTile, optional EBlendMode Blend) |
DrawTileStretched | final native function DrawTileStretched(Texture Tex, float XL, float YL, float U, float V, float UL, float VL, optional LinearColor LColor, optional bool bStretchHorizontally, optional bool bStretchVertically, optional float ScalingFactor) |
DrawTimer | final native function DrawTimer(Texture Tex, float StartTime, float TotalTime, float XL, float YL, float U, float V, float UL, float VL, optional LinearColor LColor, optional EBlendMode Blend) |
DrawTris | final native function DrawTris(Texture Tex, array<CanvasUVTri> Triangles, Color InColor) |
EnableFullBatchOptimization | final native function EnableFullBatchOptimization() |
Flush | final native function Flush() |
GetDefaultCanvasFont | event Font GetDefaultCanvasFont() |
MakeIcon | final function CanvasIcon MakeIcon(Texture Texture, optional float U, optional float V, optional float UL, optional float VL) |
PopDepthSortKey | final native function PopDepthSortKey() |
PopMaskRegion | final native function PopMaskRegion() |
PopTransform | final native function PopTransform() |
PreOptimizeDrawTiles | final native function PreOptimizeDrawTiles(INT Num, Texture Tex, optional EBlendMode Blend) |
Project | final native function vector Project(vector location) |
PushDepthSortKey | final native function PushDepthSortKey(int Key) |
PushMaskRegion | final native function PushMaskRegion(float X, float Y, float XL, float YL) |
PushTranslationMatrix | final native function PushTranslationMatrix(vector TranslationVector) |
Reset | native function Reset(optional bool bKeepOrigin) |
SetClip | final native function SetClip(float X, float Y) |
SetDrawColor | final native function SetDrawColor(byte R, byte G, byte B, optional byte A = 255) |
SetDrawColorStruct | final function SetDrawColorStruct(color C) |
SetOrigin | final native function SetOrigin(float X, float Y) |
SetPos | final native function SetPos(float PosX, float PosY, float PosZ = 0.0) |
StrLen | final native function StrLen(coerce string String, out float XL, out float YL) |
TextSize | final native function TextSize(coerce string String, out float XL, out float YL, optional float XScale = 1.0, optional float YScale = 1.0) |
TopDepthSortKey | final native function int TopDepthSortKey() |