PlayerReplicationInfo
Class in Engine · Engine.PlayerReplicationInfo · native
Object › Actor › Info › ReplicationInfo › PlayerReplicationInfo
Subclasses: H7CombatPlayerReplicationInfo, H7PlayerReplicationInfo
Using it from Lua
h7.find_all("PlayerReplicationInfo") -- live instances
h7.find_class("Engine.PlayerReplicationInfo") -- the class
h7.hook("Engine.PlayerReplicationInfo.ClientInitialize", fn)
Structs
AutomatedTestingDatum
| Field | Type |
NumberOfMatchesPlayed | int |
NumMapListCyclesDone | int |
Properties
| Name | Type | Notes |
AutomatedTestingData | AutomatedTestingDatum | |
Avatar | Texture2D | transient |
bAdmin | bool | |
bBot | bool | |
bFromPreviousLevel | bool | |
bHasBeenWelcomed | bool | |
bIsInactive | bool | repnotify |
bIsSpectator | bool | |
bOnlySpectator | bool | |
bOutOfLives | bool | |
bReadyToPlay | bool | |
bWaitingPlayer | bool | |
Deaths | int | |
ExactPing | float | |
GameMessageClass | class<GameMessage> | |
Kills | int | |
NumLives | int | |
OldName | string | |
Ping | byte | |
PlayerID | int | |
PlayerName | string | repnotify |
SavedNetworkAddress | string | |
Score | float | repnotify |
SessionName | name | const |
StartTime | int | |
StatAvgInBPS | int | |
StatAvgOutBPS | int | |
StatConnectionCounts | int | |
StatMaxInBPS | int | |
StatMaxOutBPS | int | |
StatPingMax | int | |
StatPingMin | int | |
StatPingTotals | int | |
StatPKLMax | int | |
StatPKLMin | int | |
StatPKLTotal | int | |
StringSpectating | String | localized |
StringUnknown | String | localized |
Team | TeamInfo | repnotify |
TTSSpeaker | ETTSSpeaker | transient |
UniqueId | UniqueNetId | repnotify |
Functions
| Name | Declaration |
ClientInitialize | simulated function ClientInitialize(Controller C) |
CopyProperties | function CopyProperties(PlayerReplicationInfo PRI) |
Destroyed | simulated event Destroyed() |
DisplayDebug | simulated function DisplayDebug(HUD HUD, out float YL, out float YPos) |
Duplicate | function PlayerReplicationInfo Duplicate() |
GetHumanReadableName | simulated function string GetHumanReadableName() |
GetTeamNum | native simulated function byte GetTeamNum() |
IncrementDeaths | function IncrementDeaths(optional int Amt = 1) |
IsInvalidName | simulated function bool IsInvalidName() |
IsPrimaryPlayer | simulated function bool IsPrimaryPlayer() |
OverrideWith | function OverrideWith(PlayerReplicationInfo PRI) |
PostBeginPlay | simulated event PostBeginPlay() |
RegisterPlayerWithSession | simulated function RegisterPlayerWithSession() |
ReplicatedEvent | simulated event ReplicatedEvent(name VarName) |
Reset | function Reset() |
SeamlessTravelTo | function SeamlessTravelTo(PlayerReplicationInfo NewPRI) |
SetPlayerName | event SetPlayerName(string S) |
SetPlayerTeam | function SetPlayerTeam(TeamInfo NewTeam) |
SetUniqueId | simulated function SetUniqueId(UniqueNetId PlayerUniqueId) |
SetWaitingPlayer | function SetWaitingPlayer(bool B) |
ShouldBroadCastWelcomeMessage | simulated function bool ShouldBroadCastWelcomeMessage(optional bool bExiting) |
UnregisterPlayerFromSession | simulated function UnregisterPlayerFromSession() |
UpdatePing | final native function UpdatePing(float TimeStamp) |
Default values
TickGroup=TG_DuringAsyncWork
RemoteRole=ROLE_SimulatedProxy
bAlwaysRelevant=True
NetUpdateFrequency=1
GameMessageClass=class'GameMessage'
SessionName="Game"
Inherited
| From | Members |
| ReplicationInfo | 0 properties, 0 functions |
| Info | 0 properties, 0 functions |
| Actor | 156 properties, 262 functions |
| Object | 13 properties, 308 functions |