H7PlayerReplicationInfo
Class in MMH7Game · MMH7Game.H7PlayerReplicationInfo · native
Object › Actor › Info › ReplicationInfo › PlayerReplicationInfo › H7PlayerReplicationInfo
Using it from Lua
h7.find_all("H7PlayerReplicationInfo") -- live instances
h7.find_class("MMH7Game.H7PlayerReplicationInfo") -- the class
h7.hook("MMH7Game.H7PlayerReplicationInfo.CanBeginNextTurn", fn)
Properties
Functions
| Name | Declaration |
CanBeginNextTurn | simulated function bool CanBeginNextTurn() |
DidPlayerLoadEverything | simulated function bool DidPlayerLoadEverything() |
GetCombatPlayerType | simulated function H7StructsAndEnums.ECombatPlayerType GetCombatPlayerType() |
GetPlayer | simulated function H7Player GetPlayer() |
GetPlayerNumber | simulated function H7StructsAndEnumsNative.EPlayerNumber GetPlayerNumber() |
IsHostReady | simulated function bool IsHostReady() |
IsInAdventureMap | simulated function bool IsInAdventureMap() |
IsInCombatMap | simulated function bool IsInCombatMap() |
IsPlayerReady | simulated function bool IsPlayerReady() |
IsTurnFinished | simulated function bool IsTurnFinished() |
PostBeginPlay | simulated function PostBeginPlay() |
ReplicatedEvent | simulated event ReplicatedEvent(name VarName) |
ResetCandBeginNextTurn | simulated function ResetCandBeginNextTurn() |
ResetTurnFinished | simulated function ResetTurnFinished() |
SetCanBeginNextTurn | reliable server function SetCanBeginNextTurn() |
SetCombatPlayerType | reliable server function SetCombatPlayerType(H7StructsAndEnums.ECombatPlayerType newType) |
SetHostReady | reliable server function SetHostReady() |
SetIsInCombatMap | reliable server function SetIsInCombatMap(bool IsInCombatMap) |
SetPlayerFinishedLoading | reliable server function SetPlayerFinishedLoading() |
SetPlayerReady | reliable server function SetPlayerReady() |
SetReplicationPlayerNumber | reliable server function SetReplicationPlayerNumber(H7StructsAndEnumsNative.EPlayerNumber newPlayerNumber) |
SetTurnFinished | reliable server function SetTurnFinished() |
ShowPlayerJoinGameMessage | protected simulated function ShowPlayerJoinGameMessage() |
Inherited