Skip to content

H7PlayerReplicationInfo

Class in MMH7Game · MMH7Game.H7PlayerReplicationInfo · native

Object › Actor › Info › ReplicationInfo › PlayerReplicationInfo › H7PlayerReplicationInfo

Using it from Lua
h7.find_all("H7PlayerReplicationInfo")            -- live instances
h7.find_class("MMH7Game.H7PlayerReplicationInfo")   -- the class
h7.hook("MMH7Game.H7PlayerReplicationInfo.CanBeginNextTurn", fn)

Properties

NameTypeNotes
mCanBeginNextTurnboolprotected
mCombatPlayerTypeH7StructsAndEnums.ECombatPlayerTypeprotected
mIsCombatMapAttackerboolprotected
mIsHostReadyboolprotected
mIsInCombatboolprotected
mIsPlayerReadyboolprotected
mPlayerLoadedEverythingboolprotected
mPlayerNumberH7StructsAndEnumsNative.EPlayerNumberprotected
mTurnFinishedboolprotected, repnotify

Functions

NameDeclaration
CanBeginNextTurnsimulated function bool CanBeginNextTurn()
DidPlayerLoadEverythingsimulated function bool DidPlayerLoadEverything()
GetCombatPlayerTypesimulated function H7StructsAndEnums.ECombatPlayerType GetCombatPlayerType()
GetPlayersimulated function H7Player GetPlayer()
GetPlayerNumbersimulated function H7StructsAndEnumsNative.EPlayerNumber GetPlayerNumber()
IsHostReadysimulated function bool IsHostReady()
IsInAdventureMapsimulated function bool IsInAdventureMap()
IsInCombatMapsimulated function bool IsInCombatMap()
IsPlayerReadysimulated function bool IsPlayerReady()
IsTurnFinishedsimulated function bool IsTurnFinished()
PostBeginPlaysimulated function PostBeginPlay()
ReplicatedEventsimulated event ReplicatedEvent(name VarName)
ResetCandBeginNextTurnsimulated function ResetCandBeginNextTurn()
ResetTurnFinishedsimulated function ResetTurnFinished()
SetCanBeginNextTurnreliable server function SetCanBeginNextTurn()
SetCombatPlayerTypereliable server function SetCombatPlayerType(H7StructsAndEnums.ECombatPlayerType newType)
SetHostReadyreliable server function SetHostReady()
SetIsInCombatMapreliable server function SetIsInCombatMap(bool IsInCombatMap)
SetPlayerFinishedLoadingreliable server function SetPlayerFinishedLoading()
SetPlayerReadyreliable server function SetPlayerReady()
SetReplicationPlayerNumberreliable server function SetReplicationPlayerNumber(H7StructsAndEnumsNative.EPlayerNumber newPlayerNumber)
SetTurnFinishedreliable server function SetTurnFinished()
ShowPlayerJoinGameMessageprotected simulated function ShowPlayerJoinGameMessage()

Inherited

FromMembers
PlayerReplicationInfo41 properties, 23 functions
ReplicationInfo0 properties, 0 functions
Info0 properties, 0 functions
Actor156 properties, 262 functions
Object13 properties, 308 functions