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GameMessage

Class in Engine · Engine.GameMessage

Object › LocalMessage › GameMessage

Using it from Lua
h7.find_all("GameMessage")            -- live instances
h7.find_class("Engine.GameMessage")   -- the class
h7.hook("Engine.GameMessage.GetString", fn)

Properties

NameTypeNotes
ArbitrationMessagestringlocalized
BecameSpectatorstringlocalized
CantBePlayerstringlocalized
CantBeSpectatorstringlocalized
EnteredMessagestringlocalized
FailedPlaceMessagestringlocalized
FailedSpawnMessagestringlocalized
FailedTeamMessagestringlocalized
GlobalNameChangestringlocalized
KickWarningstringlocalized
LeftMessagestringlocalized
MaxedOutMessagestringlocalized
MustHaveStatsstringlocalized
NewPlayerMessagestringlocalized
NewSpecMessagestringlocalized
NewTeamMessagestringlocalized
NewTeamMessageTrailerstringlocalized
NoNameChangestringlocalized
OvertimeMessagestringlocalized
SpecEnteredMessagestringlocalized
SwitchLevelMessagestringlocalized
VotePassedstringlocalized
VoteStartedstringlocalized

Functions

NameDeclaration
GetStringstatic function string GetString(optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Default values

bIsConsoleMessage=true

Inherited

FromMembers
LocalMessage10 properties, 9 functions
Object13 properties, 308 functions