GameMessage
Class in Engine · Engine.GameMessage
Object › LocalMessage › GameMessage
Using it from Lua
h7.find_all("GameMessage") -- live instances
h7.find_class("Engine.GameMessage") -- the class
h7.hook("Engine.GameMessage.GetString", fn)
Properties
| Name | Type | Notes |
ArbitrationMessage | string | localized |
BecameSpectator | string | localized |
CantBePlayer | string | localized |
CantBeSpectator | string | localized |
EnteredMessage | string | localized |
FailedPlaceMessage | string | localized |
FailedSpawnMessage | string | localized |
FailedTeamMessage | string | localized |
GlobalNameChange | string | localized |
KickWarning | string | localized |
LeftMessage | string | localized |
MaxedOutMessage | string | localized |
MustHaveStats | string | localized |
NewPlayerMessage | string | localized |
NewSpecMessage | string | localized |
NewTeamMessage | string | localized |
NewTeamMessageTrailer | string | localized |
NoNameChange | string | localized |
OvertimeMessage | string | localized |
SpecEnteredMessage | string | localized |
SwitchLevelMessage | string | localized |
VotePassed | string | localized |
VoteStarted | string | localized |
Functions
Default values
Inherited