LocalMessage¶
Class in Engine · Engine.LocalMessage · abstract
Object › LocalMessage
Subclasses: FailedConnect, GameMessage
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
bBeep | bool | |
bCountInstances | bool | |
bIsConsoleMessage | bool | |
bIsPartiallyUnique | bool | |
bIsSpecial | bool | |
bIsUnique | bool | |
DrawColor | Color | |
FontSize | int | |
Lifetime | float | |
PosY | float |
Functions¶
| Name | Declaration |
|---|---|
ClientReceive | static function ClientReceive(PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject) |
GetColor | static function color GetColor(optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject) |
GetConsoleColor | static function color GetConsoleColor(PlayerReplicationInfo RelatedPRI_1) |
GetFontSize | static function int GetFontSize(int Switch, PlayerReplicationInfo RelatedPRI1, PlayerReplicationInfo RelatedPRI2, PlayerReplicationInfo LocalPlayer) |
GetLifeTime | static function float GetLifeTime(int Switch) |
GetPos | static function float GetPos(int Switch, HUD myHUD) |
GetString | static function string GetString(optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject) |
IsConsoleMessage | static function bool IsConsoleMessage(int Switch) |
PartiallyDuplicates | static function bool PartiallyDuplicates(INT Switch1, INT Switch2, object OptionalObject1, object OptionalObject2) |
Default values¶
bIsSpecial=true
bIsUnique=false
bIsPartiallyUnique=false
Lifetime=3
bIsConsoleMessage=True
DrawColor=(R=255,G=255,B=255,A=255)
PosY=0.83
Inherited¶
| From | Members |
|---|---|
| Object | 13 properties, 308 functions |