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LocalMessage

Class in Engine · Engine.LocalMessage · abstract

Object › LocalMessage

Subclasses: FailedConnect, GameMessage

Using it from Lua
h7.find_all("LocalMessage")            -- live instances
h7.find_class("Engine.LocalMessage")   -- the class
h7.hook("Engine.LocalMessage.ClientReceive", fn)

Properties

NameTypeNotes
bBeepbool
bCountInstancesbool
bIsConsoleMessagebool
bIsPartiallyUniquebool
bIsSpecialbool
bIsUniquebool
DrawColorColor
FontSizeint
Lifetimefloat
PosYfloat

Functions

NameDeclaration
ClientReceivestatic function ClientReceive(PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
GetColorstatic function color GetColor(optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
GetConsoleColorstatic function color GetConsoleColor(PlayerReplicationInfo RelatedPRI_1)
GetFontSizestatic function int GetFontSize(int Switch, PlayerReplicationInfo RelatedPRI1, PlayerReplicationInfo RelatedPRI2, PlayerReplicationInfo LocalPlayer)
GetLifeTimestatic function float GetLifeTime(int Switch)
GetPosstatic function float GetPos(int Switch, HUD myHUD)
GetStringstatic function string GetString(optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
IsConsoleMessagestatic function bool IsConsoleMessage(int Switch)
PartiallyDuplicatesstatic function bool PartiallyDuplicates(INT Switch1, INT Switch2, object OptionalObject1, object OptionalObject2)

Default values

bIsSpecial=true
bIsUnique=false
bIsPartiallyUnique=false
Lifetime=3
bIsConsoleMessage=True
DrawColor=(R=255,G=255,B=255,A=255)
PosY=0.83

Inherited

FromMembers
Object13 properties, 308 functions