FailedConnect
Class in Engine · Engine.FailedConnect · abstract
Object › LocalMessage › FailedConnect
Using it from Lua
h7.find_all("FailedConnect") -- live instances
h7.find_class("Engine.FailedConnect") -- the class
h7.hook("Engine.FailedConnect.GetFailSwitch", fn)
Properties
| Name | Type | Notes |
FailMessage | string[4] | localized |
Functions
| Name | Declaration |
GetFailSwitch | static function int GetFailSwitch(string FailString) |
GetString | static function string GetString(optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject) |
Default values
bBeep=false
bIsUnique=True
DrawColor=(R=255,G=0,B=128,A=255)
FontSize=1
Inherited