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FailedConnect

Class in Engine · Engine.FailedConnect · abstract

Object › LocalMessage › FailedConnect

Using it from Lua
h7.find_all("FailedConnect")            -- live instances
h7.find_class("Engine.FailedConnect")   -- the class
h7.hook("Engine.FailedConnect.GetFailSwitch", fn)

Properties

NameTypeNotes
FailMessagestring[4]localized

Functions

NameDeclaration
GetFailSwitchstatic function int GetFailSwitch(string FailString)
GetStringstatic function string GetString(optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Default values

bBeep=false
bIsUnique=True
DrawColor=(R=255,G=0,B=128,A=255)
FontSize=1

Inherited

FromMembers
LocalMessage10 properties, 9 functions
Object13 properties, 308 functions