AudioDevice¶
Class in Engine · Engine.AudioDevice · config, native, transient
Object › Subsystem › AudioDevice
Using it from Lua
Enums¶
EDebugState
DEBUGSTATE_None = 0, DEBUGSTATE_IsolateDryAudio = 1, DEBUGSTATE_IsolateReverb = 2, DEBUGSTATE_TestLPF = 3, DEBUGSTATE_TestStereoBleed = 4, DEBUGSTATE_TestLFEBleed = 5, DEBUGSTATE_DisableLPF = 6, DEBUGSTATE_DisableRadio = 7
ESoundClassName
Master = 0
ETTSSpeaker
TTSSPEAKER_Paul = 0, TTSSPEAKER_Harry = 1, TTSSPEAKER_Frank = 2, TTSSPEAKER_Dennis = 3, TTSSPEAKER_Kit = 4, TTSSPEAKER_Betty = 5, TTSSPEAKER_Ursula = 6, TTSSPEAKER_Rita = 7, TTSSPEAKER_Wendy = 8
Structs¶
AudioClassInfo
| Field | Type |
|---|---|
NumResident | int |
SizeResident | int |
NumRealTime | int |
SizeRealTime | int |
Listener
| Field | Type |
|---|---|
PortalVolume | PortalVolume |
Location | vector |
Up | vector |
Right | vector |
Front | vector |
Velocity | vector |
Properties¶
| Name | Type | Notes |
|---|---|---|
AudioComponents | array<AudioComponent> | const, transient |
BaseSoundModeName | name | const, native |
bDisableUnrealSetListener | bool | no declaration: type is approximate |
bGameWasTicking | bool | const, native |
bSoundSpawningEnabled | bool | transient |
ChirpInSoundNodeWave | SoundNodeWave | const |
ChirpInSoundNodeWaveName | string | const, config |
ChirpOutSoundNodeWave | SoundNodeWave | const |
ChirpOutSoundNodeWaveName | string | const, config |
CommonAudioPool | pointer | const, native |
CommonAudioPoolFreeBytes | int | const, native |
CommonAudioPoolSize | int | const, config |
CurrentMode | SoundMode | const, native |
CurrentSoundClasses | Map | |
CurrentTick | QWORD | const, native |
DebugState | EDebugState | const, native |
DestinationSoundClasses | Map | |
Effects | pointer | const, native |
ExteriorEndTime | double | const, native |
ExteriorLPFEndTime | double | const, native |
ExteriorLPFInterp | float | const, native |
ExteriorVolumeInterp | float | const, native |
FreeSources | array | const, native |
InteriorEndTime | double | const, native |
InteriorLPFEndTime | double | const, native |
InteriorLPFInterp | float | const, native |
InteriorStartTime | double | const, native |
InteriorVolumeInterp | float | const, native |
LastUpdateTime | float | transient |
ListenerInteriorSettings | InteriorSettings | const, native |
Listeners | array<Listener> | const, native |
ListenerVolumeIndex | int | const, native |
LowPassFilterResonance | float | const, config |
MaxChannels | int | const, config |
MinCompressedDurationEditor | float | const, config |
MinCompressedDurationGame | float | const, config |
SoundClasses | Map | |
SoundModeEndTime | double | const, native |
SoundModeFadeInEndTime | double | const, native |
SoundModeFadeInStartTime | double | const, native |
SoundModes | Map | const, native |
SoundModeStartTime | double | const, native |
Sources | array | const, native |
SourceSoundClasses | Map | |
TestAudioComponent | AudioComponent | const |
TextToSpeech | pointer | const, native |
TransientMasterVolume | float | transient |
WaveInstanceSourceMap | Map | const, native |
Functions¶
| Name | Declaration |
|---|---|
FindSoundClass | final native function SoundClass FindSoundClass(Name SoundClassName) |
SetSimpleListener | function SetSimpleListener(struct Front, struct Location, struct Right, struct Up, bool bUpdateVelocity) (no declaration: types are approximate) |
SetSoundMode | final native function bool SetSoundMode(name NewMode) |
Default values¶
Inherited¶
| From | Members |
|---|---|
| Subsystem | 0 properties, 0 functions |
| Object | 13 properties, 308 functions |