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ReverbVolume

Class in Engine · Engine.ReverbVolume · native, placeable

Object › Actor › Brush › Volume › ReverbVolume

Subclasses: ReverbVolumeToggleable

Using it from Lua
h7.find_all("ReverbVolume")            -- live instances
h7.find_class("Engine.ReverbVolume")   -- the class

Enums

ReverbPreset

REVERB_Default = 0, REVERB_Bathroom = 1, REVERB_StoneRoom = 2, REVERB_Auditorium = 3, REVERB_ConcertHall = 4, REVERB_Cave = 5, REVERB_Hallway = 6, REVERB_StoneCorridor = 7, REVERB_Alley = 8, REVERB_Forest = 9, REVERB_City = 10, REVERB_Mountains = 11, REVERB_Quarry = 12, REVERB_Plain = 13, REVERB_ParkingLot = 14, REVERB_SewerPipe = 15, REVERB_Underwater = 16, REVERB_SmallRoom = 17, REVERB_MediumRoom = 18, REVERB_LargeRoom = 19, REVERB_MediumHall = 20, REVERB_LargeHall = 21, REVERB_Plate = 22

Structs

InteriorSettings

FieldType
bIsWorldInfobool
ExteriorVolumefloat
ExteriorTimefloat
ExteriorLPFfloat
ExteriorLPFTimefloat
InteriorVolumefloat
InteriorTimefloat
InteriorLPFfloat
InteriorLPFTimefloat
Defaults
bIsWorldInfo=false
ExteriorVolume=1.0f
ExteriorTime=0.5f
InteriorVolume=1.0f
InteriorTime=0.5f
ExteriorLPF=1.0f
ExteriorLPFTime=0.5f
InteriorLPF=1.0f
InteriorLPFTime=0.5f

ReverbSettings

FieldType
bApplyReverbbool
ReverbTypeReverbPreset
Volumefloat
FadeTimefloat
Defaults
bApplyReverb=true
ReverbType=REVERB_Default
Volume=0.5
FadeTime=2.0

Properties

NameTypeNotes
AmbientZoneSettingsInteriorSettings
bEnabledbool
NextLowerPriorityVolumeReverbVolumeconst, transient
Priorityfloat
SettingsReverbSettings

Default values

bColored=True
BrushColor=(R=255,G=255,B=0,A=255)
bEnabled=true
bCollideActors=False
bBlockActors=False
bProjTarget=False
SupportedEvents(0)=class'SeqEvent_Touch'

Inherited

FromMembers
Volume4 properties, 7 functions
Brush9 properties, 0 functions
Actor156 properties, 262 functions
Object13 properties, 308 functions