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SoundMode

Class in Engine · Engine.SoundMode · native

Object › SoundMode

Using it from Lua
h7.find_all("SoundMode")            -- live instances
h7.find_class("Engine.SoundMode")   -- the class

Structs

AudioEQEffect

FieldType
RootTimedouble
HFFrequencyfloat
HFGainfloat
MFCutoffFrequencyfloat
MFBandwidthfloat
MFGainfloat
LFFrequencyfloat
LFGainfloat

SoundClassAdjuster

FieldType
SoundClassNameESoundClassName
SoundClassname
VolumeAdjusterfloat
PitchAdjusterfloat
bApplyToChildrenbool
VoiceCenterChannelVolumeAdjusterfloat
Defaults
SoundClassName="Master"
SoundClass=Master
VolumeAdjuster=1
PitchAdjuster=1
VoiceCenterChannelVolumeAdjuster=1
bApplyToChildren=false

Properties

NameTypeNotes
bApplyEQbool
Durationfloat
EQSettingsAudioEQEffect
FadeInTimefloat
FadeOutTimefloat
InitialDelayfloat
SoundClassEffectsarray<SoundClassAdjuster>

Default values

bApplyEQ=FALSE
InitialDelay=0.0
Duration=-1.0
FadeInTime=0.2
FadeOutTime=0.2

Inherited

FromMembers
Object13 properties, 308 functions