SoundMode
Class in Engine · Engine.SoundMode · native
Object › SoundMode
Using it from Lua
h7.find_all("SoundMode") -- live instances
h7.find_class("Engine.SoundMode") -- the class
Structs
AudioEQEffect
| Field | Type |
RootTime | double |
HFFrequency | float |
HFGain | float |
MFCutoffFrequency | float |
MFBandwidth | float |
MFGain | float |
LFFrequency | float |
LFGain | float |
SoundClassAdjuster
| Field | Type |
SoundClassName | ESoundClassName |
SoundClass | name |
VolumeAdjuster | float |
PitchAdjuster | float |
bApplyToChildren | bool |
VoiceCenterChannelVolumeAdjuster | float |
Defaults
SoundClassName="Master"
SoundClass=Master
VolumeAdjuster=1
PitchAdjuster=1
VoiceCenterChannelVolumeAdjuster=1
bApplyToChildren=false
Properties
| Name | Type | Notes |
bApplyEQ | bool | |
Duration | float | |
EQSettings | AudioEQEffect | |
FadeInTime | float | |
FadeOutTime | float | |
InitialDelay | float | |
SoundClassEffects | array<SoundClassAdjuster> | |
Default values
bApplyEQ=FALSE
InitialDelay=0.0
Duration=-1.0
FadeInTime=0.2
FadeOutTime=0.2
Inherited
| From | Members |
| Object | 13 properties, 308 functions |