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MobileHUD

Class in GameFramework · GameFramework.MobileHUD · native, config

Object › Actor › HUD › MobileHUD

Subclasses: MobileDebugCameraHUD

Using it from Lua
h7.find_all("MobileHUD")            -- live instances
h7.find_class("GameFramework.MobileHUD")   -- the class
h7.hook("GameFramework.MobileHUD.AddKismetRenderEvent", fn)

Properties

NameTypeNotes
bDebugTouchesboolconfig
bDebugZonePressesboolconfig
bDebugZonesboolconfig
bForceMobileHUDboolglobalconfig
bShowGameHudboolconfig
bShowMobileHudboolconfig
bShowMobileTiltboolconfig
bShowMotionDebugboolconfig
ButtonCaptionColorcolor
ButtonFontfont
ButtonImagesTexture2D[2]
ButtonUVsTextureUVs[2]
JoystickBackgroundTexture2D
JoystickBackgroundUVsTextureUVs
JoystickHatTexture2D
JoystickHatUVsTextureUVs
KismetRenderEventsarray<SeqEvent_HudRender>
MobileTiltSizefloatconfig
MobileTiltXfloatconfig
MobileTiltYfloatconfig
SliderImagesTexture2D[4]
SliderUVsTextureUVs[4]
TrackballBackgroundTexture2D
TrackballBackgroundUVsTextureUVs
TrackballTouchIndicatorTexture2D
TrackballTouchIndicatorUVsTextureUVs

Functions

NameDeclaration
AddKismetRenderEventfunction AddKismetRenderEvent(SeqEvent_HudRender NewEvent)
DrawInputZoneOverlaysfunction DrawInputZoneOverlays()
DrawMobileDebugStringfunction DrawMobileDebugString(float XPos, float YPos, string Str)
DrawMobileTiltfunction DrawMobileTilt(MobilePlayerInput MobileInput)
DrawMobileZone_Buttonfunction DrawMobileZone_Button(MobileInputZone Zone)
DrawMobileZone_Joystickfunction DrawMobileZone_Joystick(MobileInputZone Zone)
DrawMobileZone_Sliderfunction DrawMobileZone_Slider(MobileInputZone Zone)
DrawMobileZone_Trackballfunction DrawMobileZone_Trackball(MobileInputZone Zone)
PostBeginPlaysimulated function PostBeginPlay()
PostRenderfunction PostRender()
function RefreshKismetLinks()
RenderKismetHudfunction RenderKismetHud()
RenderMobileMenufunction RenderMobileMenu()
ShowMobileHudfunction bool ShowMobileHud()

Inherited

FromMembers
HUD37 properties, 37 functions
Actor156 properties, 262 functions
Object13 properties, 308 functions