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SeqEvent_HudRender

Class in GameFramework · GameFramework.SeqEvent_HudRender · native, abstract

Object › SequenceObject › SequenceOp › SequenceEvent › SeqEvent_HudRender

Subclasses: SeqEvent_HudRenderImage, SeqEvent_HudRenderText

Using it from Lua
h7.find_all("SeqEvent_HudRender")            -- live instances
h7.find_class("GameFramework.SeqEvent_HudRender")   -- the class
h7.hook("GameFramework.SeqEvent_HudRender.RegisterEvent", fn)

Properties

NameTypeNotes
AuthoredGlobalScalefloat
bIsActivebool
Targetsarray<Object>

Functions

NameDeclaration
RegisterEventevent RegisterEvent()
Renderfunction Render(Canvas TargetCanvas, Hud TargetHud)

Default values

AuthoredGlobalScale=2.0
VariableLinks(0)=(ExpectedType=class'SeqVar_Bool',LinkDesc="Active",PropertyName=bIsActive,MaxVars=1)
VariableLinks(1)=(ExpectedType=class'SeqVar_Object',LinkDesc="Target",PropertyName=Targets)

Inherited

FromMembers
SequenceEvent14 properties, 4 functions
SequenceOp26 properties, 18 functions
SequenceObject17 properties, 6 functions
Object13 properties, 308 functions