SeqEvent_HudRender¶
Class in GameFramework · GameFramework.SeqEvent_HudRender · native, abstract
Object › SequenceObject › SequenceOp › SequenceEvent › SeqEvent_HudRender
Subclasses: SeqEvent_HudRenderImage, SeqEvent_HudRenderText
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
AuthoredGlobalScale | float | |
bIsActive | bool | |
Targets | array<Object> |
Functions¶
| Name | Declaration |
|---|---|
RegisterEvent | event RegisterEvent() |
Render | function Render(Canvas TargetCanvas, Hud TargetHud) |
Default values¶
AuthoredGlobalScale=2.0
VariableLinks(0)=(ExpectedType=class'SeqVar_Bool',LinkDesc="Active",PropertyName=bIsActive,MaxVars=1)
VariableLinks(1)=(ExpectedType=class'SeqVar_Object',LinkDesc="Target",PropertyName=Targets)
Inherited¶
| From | Members |
|---|---|
| SequenceEvent | 14 properties, 4 functions |
| SequenceOp | 26 properties, 18 functions |
| SequenceObject | 17 properties, 6 functions |
| Object | 13 properties, 308 functions |