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SeqEvent_HudRenderImage

Class in GameFramework · GameFramework.SeqEvent_HudRenderImage

Object › SequenceObject › SequenceOp › SequenceEvent › SeqEvent_HudRender › SeqEvent_HudRenderImage

Using it from Lua
h7.find_all("SeqEvent_HudRenderImage")            -- live instances
h7.find_class("GameFramework.SeqEvent_HudRenderImage")   -- the class
h7.hook("GameFramework.SeqEvent_HudRenderImage.Render", fn)

Properties

NameTypeNotes
DisplayColorLinearColor
DisplayLocationvector
DisplayTextureTexture2D
Ufloat
ULfloat
Vfloat
VLfloat
XLfloat
YLfloat

Functions

NameDeclaration
Renderfunction Render(Canvas TargetCanvas, Hud TargetHud)

Default values

ObjName="Draw Image"
ObjCategory="HUD"
VariableLinks(2)=(ExpectedType=class'SeqVar_Vector',LinkDesc="Display Location",bWriteable=true,PropertyName=DisplayLocation,MaxVars=1)

Inherited

FromMembers
SeqEvent_HudRender3 properties, 2 functions
SequenceEvent14 properties, 4 functions
SequenceOp26 properties, 18 functions
SequenceObject17 properties, 6 functions
Object13 properties, 308 functions