SequenceEvent¶
Class in Engine · Engine.SequenceEvent · native, abstract
Object › SequenceObject › SequenceOp › SequenceEvent
Subclasses: GFxEvent_FSCommand, H7SeqEvent, H7SeqEvent_AdvCombatTransition, H7SeqEvent_CellEventArmy, H7SeqEvent_MapLoaded, SaveGameState_SeqEvent_SavedGameStateLoaded, SeqEvent_AIReachedRouteActor, SeqEvent_AISeeEnemy, SeqEvent_AnalogInput, SeqEvent_AnimNotify, SeqEvent_Console, SeqEvent_ConstraintBroken, SeqEvent_CrowdAgentReachedDestination, SeqEvent_Death, SeqEvent_Destroyed, SeqEvent_GetInventory, SeqEvent_HitWall, SeqEvent_HudRender, SeqEvent_Input, SeqEvent_LevelBeginning, SeqEvent_LevelLoaded, SeqEvent_LevelStartup, SeqEvent_LOS, SeqEvent_MobileBase, SeqEvent_MobileRawInput, SeqEvent_MobileTouch, SeqEvent_MobileTouchInputVolume, SeqEvent_Mover, SeqEvent_ParticleEvent, SeqEvent_PickupStatusChange, SeqEvent_PlayerSpawned, SeqEvent_ProjectileLanded, SeqEvent_RemoteEvent, SeqEvent_RigidBodyCollision, SeqEvent_SeeDeath, SeqEvent_SequenceActivated, SeqEvent_TakeDamage, SeqEvent_Touch, SeqEvent_TouchInput, SeqEvent_Used
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
ActivationTime | float | |
bClientSideOnly | bool | const |
bEnabled | bool | |
bPlayerOnly | bool | |
bRegistered | bool | transient |
DuplicateEvts | array<SequenceEvent> | |
Instigator | Actor | |
MaxTriggerCount | int | |
MaxWidth | int | |
mDeltaActivationTime | float | no declaration: type is approximate |
Originator | Actor | |
Priority | Byte | |
ReTriggerDelay | float | |
TriggerCount | int |
Functions¶
| Name | Declaration |
|---|---|
CheckActivate | final native function bool CheckActivate(Actor inOriginator, Actor inInstigator, optional bool bTest, optional const out array |
RegisterEvent | event RegisterEvent() |
Reset | function Reset() |
Toggled | event Toggled() |
Default values¶
ObjColor=(R=255,G=0,B=0,A=255)
MaxTriggerCount=1
bEnabled=true
bPlayerOnly=true
bAutoActivateOutputLinks=false
VariableLinks(0)=(ExpectedType=class'SeqVar_Object',LinkDesc="Instigator",bWriteable=true)
Inherited¶
| From | Members |
|---|---|
| SequenceOp | 26 properties, 18 functions |
| SequenceObject | 17 properties, 6 functions |
| Object | 13 properties, 308 functions |