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SequenceEvent

Class in Engine · Engine.SequenceEvent · native, abstract

Object › SequenceObject › SequenceOp › SequenceEvent

Subclasses: GFxEvent_FSCommand, H7SeqEvent, H7SeqEvent_AdvCombatTransition, H7SeqEvent_CellEventArmy, H7SeqEvent_MapLoaded, SaveGameState_SeqEvent_SavedGameStateLoaded, SeqEvent_AIReachedRouteActor, SeqEvent_AISeeEnemy, SeqEvent_AnalogInput, SeqEvent_AnimNotify, SeqEvent_Console, SeqEvent_ConstraintBroken, SeqEvent_CrowdAgentReachedDestination, SeqEvent_Death, SeqEvent_Destroyed, SeqEvent_GetInventory, SeqEvent_HitWall, SeqEvent_HudRender, SeqEvent_Input, SeqEvent_LevelBeginning, SeqEvent_LevelLoaded, SeqEvent_LevelStartup, SeqEvent_LOS, SeqEvent_MobileBase, SeqEvent_MobileRawInput, SeqEvent_MobileTouch, SeqEvent_MobileTouchInputVolume, SeqEvent_Mover, SeqEvent_ParticleEvent, SeqEvent_PickupStatusChange, SeqEvent_PlayerSpawned, SeqEvent_ProjectileLanded, SeqEvent_RemoteEvent, SeqEvent_RigidBodyCollision, SeqEvent_SeeDeath, SeqEvent_SequenceActivated, SeqEvent_TakeDamage, SeqEvent_Touch, SeqEvent_TouchInput, SeqEvent_Used

Using it from Lua
h7.find_all("SequenceEvent")            -- live instances
h7.find_class("Engine.SequenceEvent")   -- the class
h7.hook("Engine.SequenceEvent.CheckActivate", fn)

Properties

NameTypeNotes
ActivationTimefloat
bClientSideOnlyboolconst
bEnabledbool
bPlayerOnlybool
bRegisteredbooltransient
DuplicateEvtsarray<SequenceEvent>
InstigatorActor
MaxTriggerCountint
MaxWidthint
mDeltaActivationTimefloatno declaration: type is approximate
OriginatorActor
PriorityByte
ReTriggerDelayfloat
TriggerCountint

Functions

NameDeclaration
CheckActivatefinal native function bool CheckActivate(Actor inOriginator, Actor inInstigator, optional bool bTest, optional const out array ActivateIndices, optional bool bPushTop)
RegisterEventevent RegisterEvent()
Resetfunction Reset()
Toggledevent Toggled()

Default values

ObjColor=(R=255,G=0,B=0,A=255)
MaxTriggerCount=1
bEnabled=true
bPlayerOnly=true
bAutoActivateOutputLinks=false
VariableLinks(0)=(ExpectedType=class'SeqVar_Object',LinkDesc="Instigator",bWriteable=true)

Inherited

FromMembers
SequenceOp26 properties, 18 functions
SequenceObject17 properties, 6 functions
Object13 properties, 308 functions