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SeqEvent_Touch

Class in Engine · Engine.SeqEvent_Touch · native

Object › SequenceObject › SequenceOp › SequenceEvent › SeqEvent_Touch

Using it from Lua
h7.find_all("SeqEvent_Touch")            -- live instances
h7.find_class("Engine.SeqEvent_Touch")   -- the class
h7.hook("Engine.SeqEvent_Touch.CheckTouchActivate", fn)

Properties

NameTypeNotes
bAllowDeadPawnsbool
bForceOverlappingbool
bUseInstigatorbool
ClassProximityTypesarrayActor>>
IgnoredClassProximityTypesarrayActor>>
TouchedListarray<Actor>

Functions

NameDeclaration
CheckTouchActivatefinal native function bool CheckTouchActivate(Actor InOriginator, Actor InInstigator, optional bool bTest)
CheckUnTouchActivatefinal native function bool CheckUnTouchActivate(Actor InOriginator, Actor InInstigator, optional bool bTest)
GetObjClassVersionstatic event int GetObjClassVersion()
NotifyTouchingPawnDiedfunction NotifyTouchingPawnDied(Pawn P)
Toggledevent Toggled()

Default values

ObjName="Touch"
ObjCategory="Physics"
ClassProximityTypes(0)=class'Pawn'
OutputLinks(0)=(LinkDesc="Touched")
OutputLinks(1)=(LinkDesc="UnTouched")
OutputLinks(2)=(LinkDesc="Empty")
bForceOverlapping=TRUE
ReTriggerDelay=0.1f

Inherited

FromMembers
SequenceEvent14 properties, 4 functions
SequenceOp26 properties, 18 functions
SequenceObject17 properties, 6 functions
Object13 properties, 308 functions