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H7SeqEvent_MapLoaded

Class in MMH7Game · MMH7Game.H7SeqEvent_MapLoaded · native

Object › SequenceObject › SequenceOp › SequenceEvent › H7SeqEvent_MapLoaded

Implements: H7IAliasable, H7ITriggerable

Using it from Lua
h7.find_all("H7SeqEvent_MapLoaded")            -- live instances
h7.find_class("MMH7Game.H7SeqEvent_MapLoaded")   -- the class
h7.hook("MMH7Game.H7SeqEvent_MapLoaded.GetObjClassVersion", fn)

Functions

NameDeclaration
GetObjClassVersionstatic event int GetObjClassVersion()

Default values

bPlayerOnly=false
bClientSideOnly=true
OutputLinks(0)=(Links=none,LinkDesc="Initialised",bHasImpulse=false,bDisabled=false,bDisabledPIE=false,LinkedOp=none,ActivateDelay=0.0000000,DrawY=0,bHidden=false,bMoving=false,bClampedMax=false,bClampedMin=false,OverrideDelta=0,PIEActivationTime=0.0000000,bIsActivated=false)
OutputLinks(1)=(Links=none,LinkDesc="Savegame Loaded",bHasImpulse=false,bDisabled=false,bDisabledPIE=false,LinkedOp=none,ActivateDelay=0.0000000,DrawY=0,bHidden=false,bMoving=false,bClampedMax=false,bClampedMin=false,OverrideDelta=0,PIEActivationTime=0.0000000,bIsActivated=false)
ObjName="Adventure Map loaded"
ObjCategory="H7Trigger_Game"

Inherited

FromMembers
SequenceEvent14 properties, 4 functions
SequenceOp26 properties, 18 functions
SequenceObject17 properties, 6 functions
Object13 properties, 308 functions