H7SeqEvent¶
Class in MMH7Game · MMH7Game.H7SeqEvent · abstract, native
Object › SequenceObject › SequenceOp › SequenceEvent › H7SeqEvent
Implements: H7IAliasable
Subclasses: H7SeqEvent_CombatDeploymentPhaseStart, H7SeqEvent_DestructibleObjectUsed, H7SeqEvent_GameEndPopupClosed, H7SeqEvent_HeroEvent, H7SeqEvent_MapFinished, H7SeqEvent_PlayerEvent, H7SeqEvent_TimerExpired
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
mEventParam | H7EventParam | transient |
Functions¶
| Name | Declaration |
|---|---|
CheckH7SeqEventActivate | event bool CheckH7SeqEventActivate(H7EventParam evtParam) |
GetObjClassVersion | static event int GetObjClassVersion() |
Default values¶
Inherited¶
| From | Members |
|---|---|
| SequenceEvent | 14 properties, 4 functions |
| SequenceOp | 26 properties, 18 functions |
| SequenceObject | 17 properties, 6 functions |
| Object | 13 properties, 308 functions |