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H7SeqEvent

Class in MMH7Game · MMH7Game.H7SeqEvent · abstract, native

Object › SequenceObject › SequenceOp › SequenceEvent › H7SeqEvent

Implements: H7IAliasable

Subclasses: H7SeqEvent_CombatDeploymentPhaseStart, H7SeqEvent_DestructibleObjectUsed, H7SeqEvent_GameEndPopupClosed, H7SeqEvent_HeroEvent, H7SeqEvent_MapFinished, H7SeqEvent_PlayerEvent, H7SeqEvent_TimerExpired

Using it from Lua
h7.find_all("H7SeqEvent")            -- live instances
h7.find_class("MMH7Game.H7SeqEvent")   -- the class
h7.hook("MMH7Game.H7SeqEvent.CheckH7SeqEventActivate", fn)

Properties

NameTypeNotes
mEventParamH7EventParamtransient

Functions

NameDeclaration
CheckH7SeqEventActivateevent bool CheckH7SeqEventActivate(H7EventParam evtParam)
GetObjClassVersionstatic event int GetObjClassVersion()

Default values

MaxTriggerCount=0
bPlayerOnly=false

Inherited

FromMembers
SequenceEvent14 properties, 4 functions
SequenceOp26 properties, 18 functions
SequenceObject17 properties, 6 functions
Object13 properties, 308 functions