H7SeqEvent_PlayerEvent¶
Class in MMH7Game · MMH7Game.H7SeqEvent_PlayerEvent · abstract, native
Object › SequenceObject › SequenceOp › SequenceEvent › H7SeqEvent › H7SeqEvent_PlayerEvent
Implements: H7ITriggerable
Subclasses: H7SeqEvent_PathSet, H7SeqEvent_PlayerGetsVisibilityOf, H7SeqEvent_PlayerRecruitHero, H7SeqEvent_PlayerStartsCaravan, H7SeqEvent_PlayerTurn, H7SeqEvent_PlayerVisitsTownBuilding, H7SeqEvent_PlayerWinLoseGame, H7SeqEvent_PopupChange
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
mAffectedPlayers | H7AffectedPlayers | protected |
mOnePlayer | bool | protected |
mOnePlayers | bool | protected |
mPlayerNumber | H7StructsAndEnumsNative.EPlayerNumber | protected |
Functions¶
| Name | Declaration |
|---|---|
CheckH7SeqEventActivate | event bool CheckH7SeqEventActivate(H7EventParam evtParam) |
GetObjClassVersion | static event int GetObjClassVersion() |
IsChecked | static function bool IsChecked(H7AffectedPlayers Players, H7StructsAndEnumsNative.EPlayerNumber PlayerID) |
Default values¶
Inherited¶
| From | Members |
|---|---|
| H7SeqEvent | Properties: mEventParam Functions: CheckH7SeqEventActivate, GetObjClassVersion |
| SequenceEvent | 14 properties, 4 functions |
| SequenceOp | 26 properties, 18 functions |
| SequenceObject | 17 properties, 6 functions |
| Object | 13 properties, 308 functions |