SeqEvent_Mover
Class in Engine · Engine.SeqEvent_Mover · native
Object › SequenceObject › SequenceOp › SequenceEvent › SeqEvent_Mover
Using it from Lua
h7.find_all("SeqEvent_Mover") -- live instances
h7.find_class("Engine.SeqEvent_Mover") -- the class
h7.hook("Engine.SeqEvent_Mover.NotifyAttached", fn)
Properties
| Name | Type | Notes |
StayOpenTime | float | |
Functions
| Name | Declaration |
NotifyAttached | function NotifyAttached(Actor Other) |
NotifyDetached | function NotifyDetached(Actor Other) |
NotifyEncroachingOn | function NotifyEncroachingOn(Actor Hit) |
NotifyFinishedOpen | function NotifyFinishedOpen() |
RegisterEvent | event RegisterEvent() |
Default values
ObjName="Mover"
ObjCategory="Physics"
MaxTriggerCount=0
StayOpenTime=1.5
bPlayerOnly=false
OutputLinks(0)=(LinkDesc="Pawn Attached")
OutputLinks(1)=(LinkDesc="Pawn Detached")
OutputLinks(2)=(LinkDesc="Open Finished")
OutputLinks(3)=(LinkDesc="Hit Actor")
VariableLinks(1)=(ExpectedType=class'SeqVar_Object',LinkDesc="Actor Hit",bWriteable=true)
Inherited