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SeqEvent_Mover

Class in Engine · Engine.SeqEvent_Mover · native

Object › SequenceObject › SequenceOp › SequenceEvent › SeqEvent_Mover

Using it from Lua
h7.find_all("SeqEvent_Mover")            -- live instances
h7.find_class("Engine.SeqEvent_Mover")   -- the class
h7.hook("Engine.SeqEvent_Mover.NotifyAttached", fn)

Properties

NameTypeNotes
StayOpenTimefloat

Functions

NameDeclaration
NotifyAttachedfunction NotifyAttached(Actor Other)
NotifyDetachedfunction NotifyDetached(Actor Other)
NotifyEncroachingOnfunction NotifyEncroachingOn(Actor Hit)
NotifyFinishedOpenfunction NotifyFinishedOpen()
RegisterEventevent RegisterEvent()

Default values

ObjName="Mover"
ObjCategory="Physics"
MaxTriggerCount=0
StayOpenTime=1.5
bPlayerOnly=false
OutputLinks(0)=(LinkDesc="Pawn Attached")
OutputLinks(1)=(LinkDesc="Pawn Detached")
OutputLinks(2)=(LinkDesc="Open Finished")
OutputLinks(3)=(LinkDesc="Hit Actor")
VariableLinks(1)=(ExpectedType=class'SeqVar_Object',LinkDesc="Actor Hit",bWriteable=true)

Inherited

FromMembers
SequenceEvent14 properties, 4 functions
SequenceOp26 properties, 18 functions
SequenceObject17 properties, 6 functions
Object13 properties, 308 functions