SeqEvent_PlayerSpawned¶
Class in Engine · Engine.SeqEvent_PlayerSpawned
Object › SequenceObject › SequenceOp › SequenceEvent › SeqEvent_PlayerSpawned
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
SpawnPoint | Object |
Default values¶
ObjName="Player Spawned"
ObjCategory="Player"
VariableLinks(1)=(ExpectedType=class'SeqVar_Object',LinkDesc="Spawn Point",bWriteable=TRUE,PropertyName=SpawnPoint)
Inherited¶
| From | Members |
|---|---|
| SequenceEvent | 14 properties, 4 functions |
| SequenceOp | 26 properties, 18 functions |
| SequenceObject | 17 properties, 6 functions |
| Object | 13 properties, 308 functions |