SeqEvent_CrowdAgentReachedDestination¶
Class in GameFramework · GameFramework.SeqEvent_CrowdAgentReachedDestination · native
Object › SequenceObject › SequenceOp › SequenceEvent › SeqEvent_CrowdAgentReachedDestination
Using it from Lua
Default values¶
ObjName="Agent Reached"
ObjCategory="Crowd"
MaxTriggerCount=0
ReTriggerDelay=0.f
bPlayerOnly=false
OutputLinks(0)=(LinkDesc="Agent Reached Destination")
VariableLinks(0)=(ExpectedType=class'SeqVar_Object',LinkDesc="Agent",bWriteable=true)
Inherited¶
| From | Members |
|---|---|
| SequenceEvent | 14 properties, 4 functions |
| SequenceOp | 26 properties, 18 functions |
| SequenceObject | 17 properties, 6 functions |
| Object | 13 properties, 308 functions |