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SeqEvent_CrowdAgentReachedDestination

Class in GameFramework · GameFramework.SeqEvent_CrowdAgentReachedDestination · native

Object › SequenceObject › SequenceOp › SequenceEvent › SeqEvent_CrowdAgentReachedDestination

Using it from Lua
h7.find_all("SeqEvent_CrowdAgentReachedDestination")            -- live instances
h7.find_class("GameFramework.SeqEvent_CrowdAgentReachedDestination")   -- the class

Default values

ObjName="Agent Reached"
ObjCategory="Crowd"
MaxTriggerCount=0
ReTriggerDelay=0.f
bPlayerOnly=false
OutputLinks(0)=(LinkDesc="Agent Reached Destination")
VariableLinks(0)=(ExpectedType=class'SeqVar_Object',LinkDesc="Agent",bWriteable=true)

Inherited

FromMembers
SequenceEvent14 properties, 4 functions
SequenceOp26 properties, 18 functions
SequenceObject17 properties, 6 functions
Object13 properties, 308 functions