SeqEvent_MobileRawInput¶
Class in GameFramework · GameFramework.SeqEvent_MobileRawInput · native
Object › SequenceObject › SequenceOp › SequenceEvent › SeqEvent_MobileRawInput
Subclasses: SeqEvent_MobileObjectPicker, SeqEvent_MobileSwipe
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
TimeStamp | float | |
TouchIndex | int | |
TouchLocationX | float | |
TouchLocationY | float | |
TouchpadIndex | int |
Functions¶
| Name | Declaration |
|---|---|
RegisterEvent | event RegisterEvent() |
Default values¶
ObjName="Mobile Raw Input Access [Old]"
ObjCategory="Input"
MaxTriggerCount=0
OutputLinks(0)=(LinkDesc="Touch Begin")
OutputLinks(1)=(LinkDesc="Touch Update")
OutputLinks(2)=(LinkDesc="Touch End")
OutputLinks(3)=(LinkDesc="Touch Cancel")
VariableLinks(0)=(ExpectedType=class'SeqVar_Float',LinkDesc="Touch Location X",bWriteable=false,PropertyName=TouchLocationX)
VariableLinks(1)=(ExpectedType=class'SeqVar_Float',LinkDesc="Touch Location Y",bWriteable=false,PropertyName=TouchLocationY)
VariableLinks(2)=(ExpectedType=class'SeqVar_Float',LinkDesc="Timestamp",bWriteable=false,PropertyName=Timestamp)
Inherited¶
| From | Members |
|---|---|
| SequenceEvent | 14 properties, 4 functions |
| SequenceOp | 26 properties, 18 functions |
| SequenceObject | 17 properties, 6 functions |
| Object | 13 properties, 308 functions |