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SeqEvent_MobileRawInput

Class in GameFramework · GameFramework.SeqEvent_MobileRawInput · native

Object › SequenceObject › SequenceOp › SequenceEvent › SeqEvent_MobileRawInput

Subclasses: SeqEvent_MobileObjectPicker, SeqEvent_MobileSwipe

Using it from Lua
h7.find_all("SeqEvent_MobileRawInput")            -- live instances
h7.find_class("GameFramework.SeqEvent_MobileRawInput")   -- the class
h7.hook("GameFramework.SeqEvent_MobileRawInput.RegisterEvent", fn)

Properties

NameTypeNotes
TimeStampfloat
TouchIndexint
TouchLocationXfloat
TouchLocationYfloat
TouchpadIndexint

Functions

NameDeclaration
RegisterEventevent RegisterEvent()

Default values

ObjName="Mobile Raw Input Access [Old]"
ObjCategory="Input"
MaxTriggerCount=0
OutputLinks(0)=(LinkDesc="Touch Begin")
OutputLinks(1)=(LinkDesc="Touch Update")
OutputLinks(2)=(LinkDesc="Touch End")
OutputLinks(3)=(LinkDesc="Touch Cancel")
VariableLinks(0)=(ExpectedType=class'SeqVar_Float',LinkDesc="Touch Location X",bWriteable=false,PropertyName=TouchLocationX)
VariableLinks(1)=(ExpectedType=class'SeqVar_Float',LinkDesc="Touch Location Y",bWriteable=false,PropertyName=TouchLocationY)
VariableLinks(2)=(ExpectedType=class'SeqVar_Float',LinkDesc="Timestamp",bWriteable=false,PropertyName=Timestamp)

Inherited

FromMembers
SequenceEvent14 properties, 4 functions
SequenceOp26 properties, 18 functions
SequenceObject17 properties, 6 functions
Object13 properties, 308 functions