SeqEvent_MobileSwipe¶
Class in GameFramework · GameFramework.SeqEvent_MobileSwipe · native
Object › SequenceObject › SequenceOp › SequenceEvent › SeqEvent_MobileRawInput › SeqEvent_MobileSwipe
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
InitialTouch | vector2D | |
MinDistance | float | |
Tolerance | float | |
TouchedActors | array<actor> | |
TraceDistance | float |
Default values¶
ObjName="Mobile Simple Swipes"
ObjCategory="Input"
MaxTriggerCount=0
TraceDistance=20480
Tolerance=100.0
MinDistance=5.0
OutputLinks(0)=(LinkDesc="Swipe Left")
OutputLinks(1)=(LinkDesc="Swipe Right")
OutputLinks(2)=(LinkDesc="Swipe Up")
OutputLinks(3)=(LinkDesc="Swipe Down")
VariableLinks(0)=(ExpectedType=class'SeqVar_ObjectList',LinkDesc="Touched Actors List",bWriteable=true)
Inherited¶
| From | Members |
|---|---|
| SeqEvent_MobileRawInput | 5 properties, 1 functions |
| SequenceEvent | 14 properties, 4 functions |
| SequenceOp | 26 properties, 18 functions |
| SequenceObject | 17 properties, 6 functions |
| Object | 13 properties, 308 functions |