SeqEvent_MobileObjectPicker¶
Class in GameFramework · GameFramework.SeqEvent_MobileObjectPicker · native
Object › SequenceObject › SequenceOp › SequenceEvent › SeqEvent_MobileRawInput › SeqEvent_MobileObjectPicker
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
bCheckonTouch | bool | |
FinalTouchLocation | vector | |
FinalTouchNormal | vector | |
FinalTouchObject | object | |
Targets | array<Object> | |
TraceDistance | float |
Default values¶
ObjName="Mobile Object Picker"
ObjCategory="Input"
MaxTriggerCount=0
TraceDistance=20480
OutputLinks(0)=(LinkDesc="Success")
OutputLinks(1)=(LinkDesc="Fail")
VariableLinks(0)=(ExpectedType=class'SeqVar_Object',LinkDesc="Target",PropertyName=Targets)
Inherited¶
| From | Members |
|---|---|
| SeqEvent_MobileRawInput | 5 properties, 1 functions |
| SequenceEvent | 14 properties, 4 functions |
| SequenceOp | 26 properties, 18 functions |
| SequenceObject | 17 properties, 6 functions |
| Object | 13 properties, 308 functions |