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SeqEvent_MobileBase

Class in GameFramework · GameFramework.SeqEvent_MobileBase · native, abstract

Object › SequenceObject › SequenceOp › SequenceEvent › SeqEvent_MobileBase

Subclasses: SeqEvent_MobileMotion, SeqEvent_MobileZoneBase

Using it from Lua
h7.find_all("SeqEvent_MobileBase")            -- live instances
h7.find_class("GameFramework.SeqEvent_MobileBase")   -- the class
h7.hook("GameFramework.SeqEvent_MobileBase.AddToMobileInput", fn)

Functions

NameDeclaration
AddToMobileInputevent AddToMobileInput(MobilePlayerInput MPI)
RegisterEventevent RegisterEvent()

Default values

MaxTriggerCount=0

Inherited

FromMembers
SequenceEvent14 properties, 4 functions
SequenceOp26 properties, 18 functions
SequenceObject17 properties, 6 functions
Object13 properties, 308 functions