SeqEvent_MobileMotion
Class in GameFramework · GameFramework.SeqEvent_MobileMotion · native
Object › SequenceObject › SequenceOp › SequenceEvent › SeqEvent_MobileBase › SeqEvent_MobileMotion
Using it from Lua
h7.find_all("SeqEvent_MobileMotion") -- live instances
h7.find_class("GameFramework.SeqEvent_MobileMotion") -- the class
h7.hook("GameFramework.SeqEvent_MobileMotion.GetObjClassVersion", fn)
Properties
| Name | Type | Notes |
DeltaPitch | float | |
DeltaRoll | float | |
DeltaYaw | float | |
Pitch | float | |
Roll | float | |
Yaw | float | |
Functions
| Name | Declaration |
GetObjClassVersion | static event int GetObjClassVersion() |
Default values
ObjName="Mobile Motion Access [Old]"
ObjCategory="Input"
OutputLinks(0)=(LinkDesc="Input Active")
VariableLinks(0)=(ExpectedType=class'SeqVar_Float',LinkDesc="Pitch",bWriteable=false,PropertyName=Pitch)
VariableLinks(1)=(ExpectedType=class'SeqVar_Float',LinkDesc="Yaw",bWriteable=false,PropertyName=Yaw)
VariableLinks(2)=(ExpectedType=class'SeqVar_Float',LinkDesc="Roll",bWriteable=false,PropertyName=Roll)
VariableLinks(3)=(ExpectedType=class'SeqVar_Float',LinkDesc="Delta Pitch",bWriteable=false,PropertyName=DeltaPitch)
VariableLinks(4)=(ExpectedType=class'SeqVar_Float',LinkDesc="Delta Yaw",bWriteable=false,PropertyName=DeltaYaw)
VariableLinks(5)=(ExpectedType=class'SeqVar_Float',LinkDesc="Delta Roll",bWriteable=false,PropertyName=DeltaRoll)
Inherited