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SeqEvent_MobileMotion

Class in GameFramework · GameFramework.SeqEvent_MobileMotion · native

Object › SequenceObject › SequenceOp › SequenceEvent › SeqEvent_MobileBase › SeqEvent_MobileMotion

Using it from Lua
h7.find_all("SeqEvent_MobileMotion")            -- live instances
h7.find_class("GameFramework.SeqEvent_MobileMotion")   -- the class
h7.hook("GameFramework.SeqEvent_MobileMotion.GetObjClassVersion", fn)

Properties

NameTypeNotes
DeltaPitchfloat
DeltaRollfloat
DeltaYawfloat
Pitchfloat
Rollfloat
Yawfloat

Functions

NameDeclaration
GetObjClassVersionstatic event int GetObjClassVersion()

Default values

ObjName="Mobile Motion Access [Old]"
ObjCategory="Input"
OutputLinks(0)=(LinkDesc="Input Active")
VariableLinks(0)=(ExpectedType=class'SeqVar_Float',LinkDesc="Pitch",bWriteable=false,PropertyName=Pitch)
VariableLinks(1)=(ExpectedType=class'SeqVar_Float',LinkDesc="Yaw",bWriteable=false,PropertyName=Yaw)
VariableLinks(2)=(ExpectedType=class'SeqVar_Float',LinkDesc="Roll",bWriteable=false,PropertyName=Roll)
VariableLinks(3)=(ExpectedType=class'SeqVar_Float',LinkDesc="Delta Pitch",bWriteable=false,PropertyName=DeltaPitch)
VariableLinks(4)=(ExpectedType=class'SeqVar_Float',LinkDesc="Delta Yaw",bWriteable=false,PropertyName=DeltaYaw)
VariableLinks(5)=(ExpectedType=class'SeqVar_Float',LinkDesc="Delta Roll",bWriteable=false,PropertyName=DeltaRoll)

Inherited

FromMembers
SeqEvent_MobileBase0 properties, 2 functions
SequenceEvent14 properties, 4 functions
SequenceOp26 properties, 18 functions
SequenceObject17 properties, 6 functions
Object13 properties, 308 functions