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SeqEvent_Used

Class in Engine · Engine.SeqEvent_Used · native

Object › SequenceObject › SequenceOp › SequenceEvent › SeqEvent_Used

Using it from Lua
h7.find_all("SeqEvent_Used")            -- live instances
h7.find_class("Engine.SeqEvent_Used")   -- the class

Properties

NameTypeNotes
bAimToInteractbool
ClassProximityTypesarrayActor>>
IgnoredClassProximityTypesarrayActor>>
InteractDistancefloat
InteractIconTexture2D
InteractTextstring

Default values

bAimToInteract=true
ObjName="Used"
InteractDistance=128.f
InteractText="Use"
VariableLinks(1)=(ExpectedType=class'SeqVar_Float',LinkDesc="Distance",bWriteable=true)
OutputLinks(0)=(LinkDesc="Used")
OutputLinks(1)=(LinkDesc="Unused")

Inherited

FromMembers
SequenceEvent14 properties, 4 functions
SequenceOp26 properties, 18 functions
SequenceObject17 properties, 6 functions
Object13 properties, 308 functions