SeqEvent_Used¶
Class in Engine · Engine.SeqEvent_Used · native
Object › SequenceObject › SequenceOp › SequenceEvent › SeqEvent_Used
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
bAimToInteract | bool | |
ClassProximityTypes | array | |
IgnoredClassProximityTypes | array | |
InteractDistance | float | |
InteractIcon | Texture2D | |
InteractText | string |
Default values¶
bAimToInteract=true
ObjName="Used"
InteractDistance=128.f
InteractText="Use"
VariableLinks(1)=(ExpectedType=class'SeqVar_Float',LinkDesc="Distance",bWriteable=true)
OutputLinks(0)=(LinkDesc="Used")
OutputLinks(1)=(LinkDesc="Unused")
Inherited¶
| From | Members |
|---|---|
| SequenceEvent | 14 properties, 4 functions |
| SequenceOp | 26 properties, 18 functions |
| SequenceObject | 17 properties, 6 functions |
| Object | 13 properties, 308 functions |