SaveGameState_SeqEvent_SavedGameStateLoaded¶
Class in MMH7Game · MMH7Game.SaveGameState_SeqEvent_SavedGameStateLoaded
Object › SequenceObject › SequenceOp › SequenceEvent › SaveGameState_SeqEvent_SavedGameStateLoaded
Using it from Lua
Default values¶
MaxTriggerCount=0
bPlayerOnly=false
OutputLinks(0)=(Links=none,LinkDesc="Loaded",bHasImpulse=false,bDisabled=false,bDisabledPIE=false,LinkedOp=none,ActivateDelay=0.0000000,DrawY=0,bHidden=false,bMoving=false,bClampedMax=false,bClampedMin=false,OverrideDelta=0,PIEActivationTime=0.0000000,bIsActivated=false)
VariableLinks=none
ObjName="Saved Game State Loaded"
Inherited¶
| From | Members |
|---|---|
| SequenceEvent | 14 properties, 4 functions |
| SequenceOp | 26 properties, 18 functions |
| SequenceObject | 17 properties, 6 functions |
| Object | 13 properties, 308 functions |