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SaveGameState_SeqEvent_SavedGameStateLoaded

Class in MMH7Game · MMH7Game.SaveGameState_SeqEvent_SavedGameStateLoaded

Object › SequenceObject › SequenceOp › SequenceEvent › SaveGameState_SeqEvent_SavedGameStateLoaded

Using it from Lua
h7.find_all("SaveGameState_SeqEvent_SavedGameStateLoaded")            -- live instances
h7.find_class("MMH7Game.SaveGameState_SeqEvent_SavedGameStateLoaded")   -- the class

Default values

MaxTriggerCount=0
bPlayerOnly=false
OutputLinks(0)=(Links=none,LinkDesc="Loaded",bHasImpulse=false,bDisabled=false,bDisabledPIE=false,LinkedOp=none,ActivateDelay=0.0000000,DrawY=0,bHidden=false,bMoving=false,bClampedMax=false,bClampedMin=false,OverrideDelta=0,PIEActivationTime=0.0000000,bIsActivated=false)
VariableLinks=none
ObjName="Saved Game State Loaded"

Inherited

FromMembers
SequenceEvent14 properties, 4 functions
SequenceOp26 properties, 18 functions
SequenceObject17 properties, 6 functions
Object13 properties, 308 functions