H7SeqEvent_AdvCombatTransition¶
Class in MMH7Game · MMH7Game.H7SeqEvent_AdvCombatTransition · native
Object › SequenceObject › SequenceOp › SequenceEvent › H7SeqEvent_AdvCombatTransition
Implements: H7IAliasable, H7ITriggerable
Using it from Lua
Functions¶
| Name | Declaration |
|---|---|
GetObjClassVersion | static event int GetObjClassVersion() |
Default values¶
MaxTriggerCount=0
bPlayerOnly=false
OutputLinks(0)=(Links=none,LinkDesc="Adventure to Combat",bHasImpulse=false,bDisabled=false,bDisabledPIE=false,LinkedOp=none,ActivateDelay=0.0000000,DrawY=0,bHidden=false,bMoving=false,bClampedMax=false,bClampedMin=false,OverrideDelta=0,PIEActivationTime=0.0000000,bIsActivated=false)
OutputLinks(1)=(Links=none,LinkDesc="Combat to Adventure",bHasImpulse=false,bDisabled=false,bDisabledPIE=false,LinkedOp=none,ActivateDelay=0.0000000,DrawY=0,bHidden=false,bMoving=false,bClampedMax=false,bClampedMin=false,OverrideDelta=0,PIEActivationTime=0.0000000,bIsActivated=false)
ObjName="Game Mode Transition"
ObjCategory="H7Trigger_Game"
Inherited¶
| From | Members |
|---|---|
| SequenceEvent | 14 properties, 4 functions |
| SequenceOp | 26 properties, 18 functions |
| SequenceObject | 17 properties, 6 functions |
| Object | 13 properties, 308 functions |