SeqEvent_RigidBodyCollision¶
Class in Engine · Engine.SeqEvent_RigidBodyCollision · native
Object › SequenceObject › SequenceOp › SequenceEvent › SeqEvent_RigidBodyCollision
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
MinCollisionVelocity | float |
Default values¶
ObjName="Rigid Body Collision"
ObjCategory="Physics"
bPlayerOnly=false
VariableLinks(1)=(ExpectedType=class'SeqVar_Float',LinkDesc="ImpactVelocity",bWriteable=true)
VariableLinks(2)=(ExpectedType=class'SeqVar_Vector',LinkDesc="ImpactLocation",bWriteable=true)
Inherited¶
| From | Members |
|---|---|
| SequenceEvent | 14 properties, 4 functions |
| SequenceOp | 26 properties, 18 functions |
| SequenceObject | 17 properties, 6 functions |
| Object | 13 properties, 308 functions |