H7SeqEvent_CellEventArmy¶
Class in MMH7Game · MMH7Game.H7SeqEvent_CellEventArmy · native
Object › SequenceObject › SequenceOp › SequenceEvent › H7SeqEvent_CellEventArmy
Implements: H7IAliasable, H7ITriggerable, H7IHeroReplaceable
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
mFilterHero | H7EditorHero | protected |
mFilterOneHero | bool | protected |
mFilterOnePlayer | bool | protected |
mFilterPlayerID | H7StructsAndEnumsNative.EPlayerNumber | protected |
mHeroArmy | H7AdventureArmy | protected |
Functions¶
| Name | Declaration |
|---|---|
GetObjClassVersion | static event int GetObjClassVersion() |
Default values¶
MaxTriggerCount=0
bPlayerOnly=false
OutputLinks(0)=(Links=none,LinkDesc="OnArmyEnter",bHasImpulse=false,bDisabled=false,bDisabledPIE=false,LinkedOp=none,ActivateDelay=0.0000000,DrawY=0,bHidden=false,bMoving=false,bClampedMax=false,bClampedMin=false,OverrideDelta=0,PIEActivationTime=0.0000000,bIsActivated=false)
OutputLinks(1)=(Links=none,LinkDesc="OnArmyExit",bHasImpulse=false,bDisabled=false,bDisabledPIE=false,LinkedOp=none,ActivateDelay=0.0000000,DrawY=0,bHidden=false,bMoving=false,bClampedMax=false,bClampedMin=false,OverrideDelta=0,PIEActivationTime=0.0000000,bIsActivated=false)
VariableLinks(0)=(ExpectedType=Class'Engine.SeqVar_Object',LinkedVariables=none,LinkDesc="Instigator",LinkVar="None",PropertyName="None",bWriteable=true,bSequenceNeverReadsOnlyWritesToThisVar=false,bModifiesLinkedObject=false,bHidden=false,MinVars=1,MaxVars=255,DrawX=0,CachedProperty=none,bAllowA...
VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_Object',LinkedVariables=none,LinkDesc="Hero Army",LinkVar="None",PropertyName="mHeroArmy",bWriteable=false,bSequenceNeverReadsOnlyWritesToThisVar=false,bModifiesLinkedObject=false,bHidden=false,MinVars=1,MaxVars=255,DrawX=0,CachedProperty=none,bA...
ObjName="Hero touches Cell Trigger"
ObjCategory="H7Trigger_Hero"
Inherited¶
| From | Members |
|---|---|
| SequenceEvent | 14 properties, 4 functions |
| SequenceOp | 26 properties, 18 functions |
| SequenceObject | 17 properties, 6 functions |
| Object | 13 properties, 308 functions |