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H7SeqEvent_CellEventArmy

Class in MMH7Game · MMH7Game.H7SeqEvent_CellEventArmy · native

Object › SequenceObject › SequenceOp › SequenceEvent › H7SeqEvent_CellEventArmy

Implements: H7IAliasable, H7ITriggerable, H7IHeroReplaceable

Using it from Lua
h7.find_all("H7SeqEvent_CellEventArmy")            -- live instances
h7.find_class("MMH7Game.H7SeqEvent_CellEventArmy")   -- the class
h7.hook("MMH7Game.H7SeqEvent_CellEventArmy.GetObjClassVersion", fn)

Properties

NameTypeNotes
mFilterHeroH7EditorHeroprotected
mFilterOneHeroboolprotected
mFilterOnePlayerboolprotected
mFilterPlayerIDH7StructsAndEnumsNative.EPlayerNumberprotected
mHeroArmyH7AdventureArmyprotected

Functions

NameDeclaration
GetObjClassVersionstatic event int GetObjClassVersion()

Default values

MaxTriggerCount=0
bPlayerOnly=false
OutputLinks(0)=(Links=none,LinkDesc="OnArmyEnter",bHasImpulse=false,bDisabled=false,bDisabledPIE=false,LinkedOp=none,ActivateDelay=0.0000000,DrawY=0,bHidden=false,bMoving=false,bClampedMax=false,bClampedMin=false,OverrideDelta=0,PIEActivationTime=0.0000000,bIsActivated=false)
OutputLinks(1)=(Links=none,LinkDesc="OnArmyExit",bHasImpulse=false,bDisabled=false,bDisabledPIE=false,LinkedOp=none,ActivateDelay=0.0000000,DrawY=0,bHidden=false,bMoving=false,bClampedMax=false,bClampedMin=false,OverrideDelta=0,PIEActivationTime=0.0000000,bIsActivated=false)
VariableLinks(0)=(ExpectedType=Class'Engine.SeqVar_Object',LinkedVariables=none,LinkDesc="Instigator",LinkVar="None",PropertyName="None",bWriteable=true,bSequenceNeverReadsOnlyWritesToThisVar=false,bModifiesLinkedObject=false,bHidden=false,MinVars=1,MaxVars=255,DrawX=0,CachedProperty=none,bAllowA...
VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_Object',LinkedVariables=none,LinkDesc="Hero Army",LinkVar="None",PropertyName="mHeroArmy",bWriteable=false,bSequenceNeverReadsOnlyWritesToThisVar=false,bModifiesLinkedObject=false,bHidden=false,MinVars=1,MaxVars=255,DrawX=0,CachedProperty=none,bA...
ObjName="Hero touches Cell Trigger"
ObjCategory="H7Trigger_Hero"

Inherited

FromMembers
SequenceEvent14 properties, 4 functions
SequenceOp26 properties, 18 functions
SequenceObject17 properties, 6 functions
Object13 properties, 308 functions