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SeqEvent_TouchInput

Class in Engine · Engine.SeqEvent_TouchInput · native

Object › SequenceObject › SequenceOp › SequenceEvent › SeqEvent_TouchInput

Using it from Lua
h7.find_all("SeqEvent_TouchInput")            -- live instances
h7.find_class("Engine.SeqEvent_TouchInput")   -- the class

Properties

NameTypeNotes
AllowedPlayerIndexint
AllowedTouchIndexint
AllowedTouchpadIndexint
bTrapInputbool

Default values

ObjName="Touch Input"
ObjCategory="Input"
bTrapInput=TRUE
VariableLinks(1)=(LinkDesc="Touch X",ExpectedType=class'SeqVar_Float')
VariableLinks(2)=(LinkDesc="Touch Y",ExpectedType=class'SeqVar_Float')
VariableLinks(3)=(LinkDesc="Touch Index",ExpectedType=class'SeqVar_Int')
VariableLinks(4)=(LinkDesc="Touchpad Index",ExpectedType=class'SeqVar_Int')
OutputLinks(0)=(LinkDesc="Pressed")
OutputLinks(1)=(LinkDesc="Repeated")
OutputLinks(2)=(LinkDesc="Released")
AllowedPlayerIndex = -1
AllowedTouchIndex = 0
AllowedTouchpadIndex = 0
MaxTriggerCount=0
ReTriggerDelay=0.0

Inherited

FromMembers
SequenceEvent14 properties, 4 functions
SequenceOp26 properties, 18 functions
SequenceObject17 properties, 6 functions
Object13 properties, 308 functions