SeqEvent_TakeDamage
Class in Engine · Engine.SeqEvent_TakeDamage · native
Object › SequenceObject › SequenceOp › SequenceEvent › SeqEvent_TakeDamage
Using it from Lua
h7.find_all("SeqEvent_TakeDamage") -- live instances
h7.find_class("Engine.SeqEvent_TakeDamage") -- the class
h7.hook("Engine.SeqEvent_TakeDamage.GetObjClassVersion", fn)
Properties
| Name | Type | Notes |
bResetDamageOnToggle | bool | |
CurrentDamage | float | |
DamageThreshold | float | |
DamageTypes | arrayDamageType>> | |
IgnoreDamageTypes | arrayDamageType>> | |
MinDamageAmount | float | |
Functions
| Name | Declaration |
GetObjClassVersion | static event int GetObjClassVersion() |
HandleDamage | function HandleDamage(Actor inOriginator, Actor inInstigator, class<DamageType> inDamageType, int inAmount) |
IsValidDamageType | final function bool IsValidDamageType(class<DamageType> inDamageType) |
Reset | function Reset() |
Toggled | event Toggled() |
Default values
ObjName="Take Damage"
ObjCategory="Actor"
DamageThreshold=100.f
VariableLinks(1)=(ExpectedType=class'SeqVar_Float',LinkDesc="Damage Taken",bWriteable=true)
bResetDamageOnToggle=TRUE
Inherited