DamageType¶
Class in Engine · Engine.DamageType · native, abstract
Object › DamageType
Subclasses: DmgType_Crushed, DmgType_Fell, DmgType_Telefragged, KillZDamageType
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
bArmorStops | bool | |
bCausedByWorld | bool | |
bCausesFracture | bool | |
bExtraMomentumZ | bool | |
bRadialDamageVelChange | bool | |
DamagedFFWaveform | ForceFeedbackWaveform | |
FracturedMeshDamage | float | |
KDamageImpulse | float | |
KDeathUpKick | float | |
KDeathVel | float | |
KilledFFWaveform | ForceFeedbackWaveform | |
RadialDamageImpulse | float | |
VehicleDamageScaling | float | |
VehicleMomentumScaling | float |
Functions¶
| Name | Declaration |
|---|---|
VehicleDamageScalingFor | static function float VehicleDamageScalingFor(Vehicle V) |
Default values¶
bArmorStops=true
KDamageImpulse=800
VehicleDamageScaling=+1.0
VehicleMomentumScaling=+1.0
bExtraMomentumZ=true
FracturedMeshDamage=1.0
Inherited¶
| From | Members |
|---|---|
| Object | 13 properties, 308 functions |