SeqEvent_ProjectileLanded¶
Class in Engine · Engine.SeqEvent_ProjectileLanded · native
Object › SequenceObject › SequenceOp › SequenceEvent › SeqEvent_ProjectileLanded
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
MaxDistance | float |
Default values¶
ObjName="Projectile Landed"
ObjCategory="Physics"
bPlayerOnly=false
VariableLinks(0)=(ExpectedType=class'SeqVar_Object',LinkDesc="Projectile",bWriteable=true)
VariableLinks(1)=(ExpectedType=class'SeqVar_Object',LinkDesc="Shooter",bWriteable=true)
VariableLinks(2)=(ExpectedType=class'SeqVar_Object',LinkDesc="Witness",bWriteable=true)
Inherited¶
| From | Members |
|---|---|
| SequenceEvent | 14 properties, 4 functions |
| SequenceOp | 26 properties, 18 functions |
| SequenceObject | 17 properties, 6 functions |
| Object | 13 properties, 308 functions |