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SeqEvent_ProjectileLanded

Class in Engine · Engine.SeqEvent_ProjectileLanded · native

Object › SequenceObject › SequenceOp › SequenceEvent › SeqEvent_ProjectileLanded

Using it from Lua
h7.find_all("SeqEvent_ProjectileLanded")            -- live instances
h7.find_class("Engine.SeqEvent_ProjectileLanded")   -- the class

Properties

NameTypeNotes
MaxDistancefloat

Default values

ObjName="Projectile Landed"
ObjCategory="Physics"
bPlayerOnly=false
VariableLinks(0)=(ExpectedType=class'SeqVar_Object',LinkDesc="Projectile",bWriteable=true)
VariableLinks(1)=(ExpectedType=class'SeqVar_Object',LinkDesc="Shooter",bWriteable=true)
VariableLinks(2)=(ExpectedType=class'SeqVar_Object',LinkDesc="Witness",bWriteable=true)

Inherited

FromMembers
SequenceEvent14 properties, 4 functions
SequenceOp26 properties, 18 functions
SequenceObject17 properties, 6 functions
Object13 properties, 308 functions