SeqEvent_Input¶
Class in Engine · Engine.SeqEvent_Input · native
Object › SequenceObject › SequenceOp › SequenceEvent › SeqEvent_Input
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
AllowedPlayerIndex | int | |
bTrapInput | bool | |
InputNames | array |
Default values¶
ObjName="Key/Button Pressed"
ObjCategory="Input"
bTrapInput=TRUE
VariableLinks(1)=(LinkDesc="Input Name",ExpectedType=class'SeqVar_String')
OutputLinks(0)=(LinkDesc="Pressed")
OutputLinks(1)=(LinkDesc="Repeated")
OutputLinks(2)=(LinkDesc="Released")
AllowedPlayerIndex = -1
MaxTriggerCount=0
ReTriggerDelay=0.01
Inherited¶
| From | Members |
|---|---|
| SequenceEvent | 14 properties, 4 functions |
| SequenceOp | 26 properties, 18 functions |
| SequenceObject | 17 properties, 6 functions |
| Object | 13 properties, 308 functions |