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SeqEvent_Input

Class in Engine · Engine.SeqEvent_Input · native

Object › SequenceObject › SequenceOp › SequenceEvent › SeqEvent_Input

Using it from Lua
h7.find_all("SeqEvent_Input")            -- live instances
h7.find_class("Engine.SeqEvent_Input")   -- the class

Properties

NameTypeNotes
AllowedPlayerIndexint
bTrapInputbool
InputNamesarray

Default values

ObjName="Key/Button Pressed"
ObjCategory="Input"
bTrapInput=TRUE
VariableLinks(1)=(LinkDesc="Input Name",ExpectedType=class'SeqVar_String')
OutputLinks(0)=(LinkDesc="Pressed")
OutputLinks(1)=(LinkDesc="Repeated")
OutputLinks(2)=(LinkDesc="Released")
AllowedPlayerIndex = -1
MaxTriggerCount=0
ReTriggerDelay=0.01

Inherited

FromMembers
SequenceEvent14 properties, 4 functions
SequenceOp26 properties, 18 functions
SequenceObject17 properties, 6 functions
Object13 properties, 308 functions