SeqEvent_LOS
Class in Engine · Engine.SeqEvent_LOS
Object › SequenceObject › SequenceOp › SequenceEvent › SeqEvent_LOS
Using it from Lua
h7.find_all("SeqEvent_LOS") -- live instances
h7.find_class("Engine.SeqEvent_LOS") -- the class
h7.hook("Engine.SeqEvent_LOS.GetObjClassVersion", fn)
Properties
| Name | Type | Notes |
bCheckForObstructions | bool | |
ScreenCenterDistance | float | |
TriggerDistance | float | |
Functions
| Name | Declaration |
GetObjClassVersion | static event int GetObjClassVersion() |
Default values
ObjName="Line Of Sight"
ObjCategory="Pawn"
OutputLinks(0)=(LinkDesc="Look")
OutputLinks(1)=(LinkDesc="Stop Look")
ScreenCenterDistance=50.f
TriggerDistance=2048.f
bCheckForObstructions=true
Inherited