Skip to content

SeqEvent_HudRenderText

Class in GameFramework · GameFramework.SeqEvent_HudRenderText

Object › SequenceObject › SequenceOp › SequenceEvent › SeqEvent_HudRender › SeqEvent_HudRenderText

Using it from Lua
h7.find_all("SeqEvent_HudRenderText")            -- live instances
h7.find_class("GameFramework.SeqEvent_HudRenderText")   -- the class
h7.hook("GameFramework.SeqEvent_HudRenderText.GetObjClassVersion", fn)

Enums

ETextDrawMethod

DRAW_CenterText = 0, DRAW_WrapText = 1

Properties

NameTypeNotes
DisplayColorcolor
DisplayFontfont
DisplayLocationvector
DisplayTextstring
TextDrawMethodETextDrawMethod

Functions

NameDeclaration
GetObjClassVersionstatic event int GetObjClassVersion()
Renderfunction Render(Canvas TargetCanvas, Hud TargetHud)

Default values

ObjName="Draw Text"
ObjCategory="HUD"
DisplayColor=(R=255,G=255,B=255,A=255)
VariableLinks(2)=(ExpectedType=class'SeqVar_Vector',LinkDesc="Display Location",PropertyName=DisplayLocation,MaxVars=1)
VariableLinks(3)=(ExpectedType=class'SeqVar_String',LinkDesc="Display Text",PropertyName=DisplayText,MaxVars=1)
TextDrawMethod=DRAW_WrapText

Inherited

FromMembers
SeqEvent_HudRender3 properties, 2 functions
SequenceEvent14 properties, 4 functions
SequenceOp26 properties, 18 functions
SequenceObject17 properties, 6 functions
Object13 properties, 308 functions