SeqEvent_HudRenderText¶
Class in GameFramework · GameFramework.SeqEvent_HudRenderText
Object › SequenceObject › SequenceOp › SequenceEvent › SeqEvent_HudRender › SeqEvent_HudRenderText
Using it from Lua
Enums¶
ETextDrawMethod
DRAW_CenterText = 0, DRAW_WrapText = 1
Properties¶
| Name | Type | Notes |
|---|---|---|
DisplayColor | color | |
DisplayFont | font | |
DisplayLocation | vector | |
DisplayText | string | |
TextDrawMethod | ETextDrawMethod |
Functions¶
| Name | Declaration |
|---|---|
GetObjClassVersion | static event int GetObjClassVersion() |
Render | function Render(Canvas TargetCanvas, Hud TargetHud) |
Default values¶
ObjName="Draw Text"
ObjCategory="HUD"
DisplayColor=(R=255,G=255,B=255,A=255)
VariableLinks(2)=(ExpectedType=class'SeqVar_Vector',LinkDesc="Display Location",PropertyName=DisplayLocation,MaxVars=1)
VariableLinks(3)=(ExpectedType=class'SeqVar_String',LinkDesc="Display Text",PropertyName=DisplayText,MaxVars=1)
TextDrawMethod=DRAW_WrapText
Inherited¶
| From | Members |
|---|---|
| SeqEvent_HudRender | 3 properties, 2 functions |
| SequenceEvent | 14 properties, 4 functions |
| SequenceOp | 26 properties, 18 functions |
| SequenceObject | 17 properties, 6 functions |
| Object | 13 properties, 308 functions |