MobileDebugCameraHUD
Class in GameFramework · GameFramework.MobileDebugCameraHUD · config
Object › Actor › HUD › MobileHUD › MobileDebugCameraHUD
Using it from Lua
h7.find_all("MobileDebugCameraHUD") -- live instances
h7.find_class("GameFramework.MobileDebugCameraHUD") -- the class
h7.hook("GameFramework.MobileDebugCameraHUD.DisplayMaterials", fn)
Properties
| Name | Type | Notes |
bDrawDebugText | bool | |
Functions
| Name | Declaration |
DisplayMaterials | function bool DisplayMaterials(float X, out float Y, float DY, MeshComponent MeshComp) |
PostBeginPlay | simulated event PostBeginPlay() |
PostRender | event PostRender() |
Default values
bHidden=false
bDrawDebugText=true
JoystickBackground=Texture2D'MobileResources.T_MobileControls_texture'
JoystickBackgroundUVs=(U=0,V=0,UL=126,VL=126)
JoystickHat=Texture2D'MobileResources.T_MobileControls_texture'
JoystickHatUVs=(U=128,V=0,UL=78,VL=78)
Inherited
| From | Members |
| MobileHUD | 26 properties, 14 functions |
| HUD | 37 properties, 37 functions |
| Actor | 156 properties, 262 functions |
| Object | 13 properties, 308 functions |