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MobileDebugCameraHUD

Class in GameFramework · GameFramework.MobileDebugCameraHUD · config

Object › Actor › HUD › MobileHUD › MobileDebugCameraHUD

Using it from Lua
h7.find_all("MobileDebugCameraHUD")            -- live instances
h7.find_class("GameFramework.MobileDebugCameraHUD")   -- the class
h7.hook("GameFramework.MobileDebugCameraHUD.DisplayMaterials", fn)

Properties

NameTypeNotes
bDrawDebugTextbool

Functions

NameDeclaration
DisplayMaterialsfunction bool DisplayMaterials(float X, out float Y, float DY, MeshComponent MeshComp)
PostBeginPlaysimulated event PostBeginPlay()
PostRenderevent PostRender()

Default values

bHidden=false
bDrawDebugText=true
JoystickBackground=Texture2D'MobileResources.T_MobileControls_texture'
JoystickBackgroundUVs=(U=0,V=0,UL=126,VL=126)
JoystickHat=Texture2D'MobileResources.T_MobileControls_texture'
JoystickHatUVs=(U=128,V=0,UL=78,VL=78)

Inherited

FromMembers
MobileHUD26 properties, 14 functions
HUD37 properties, 37 functions
Actor156 properties, 262 functions
Object13 properties, 308 functions