ActivateMatineeTransform | function ActivateMatineeTransform() |
AdjustCombatBorderGridSize | function AdjustCombatBorderGridSize() |
AdjustCombatPanYOffset | function float AdjustCombatPanYOffset(float panYOffset) |
AdjustCombatViewingDistance | function float AdjustCombatViewingDistance(float viewingDistance) |
AdjustToCouncilGround | function AdjustToCouncilGround(Landscape currentLandscape) |
AdjustToGround | function AdjustToGround(H7AdventureGridManager adventureGrid) |
CalculateInitialViewingDistance | function float CalculateInitialViewingDistance() |
CalculateNewPosition | function Vector CalculateNewPosition(H7PlayerController InputController, float DeltaTime) |
CalculateNewPositionNative | native function Vector CalculateNewPositionNative(H7PlayerController InputController, float DeltaTime) |
CalculateNewRotation | function Rotator CalculateNewRotation(H7PlayerController InputController) |
CalculateNewZoom | function CalculateNewZoom(H7PlayerController InputController, float DeltaTimeAdjusted) |
CheckForClipping | function CheckForClipping(out Vector cameraPos, H7AdventureGridManager adventureGrid) |
ClearFocusActor | function ClearFocusActor() |
Destroyed | event Destroyed() |
EnableAudioListener | function EnableAudioListener(bool Enable) |
FocusLastDieniedFocusActor | function FocusLastDieniedFocusActor() |
ForceInitialisation | function ForceInitialisation() |
ForceReInitialisation | function ForceReInitialisation(int camIdx) |
GetActiveCameraMode | function int GetActiveCameraMode() |
GetActiveProperties | event H7CameraProperties GetActiveProperties() |
GetCameraProperties | function H7CameraProperties GetCameraProperties(int Index) |
GetCouncilL1Properties | function H7CameraProperties GetCouncilL1Properties() |
GetCurrentFocusActor | function Actor GetCurrentFocusActor() |
GetCurrentPitchAngle | function float GetCurrentPitchAngle() |
GetCurrentRotation | event Rotator GetCurrentRotation() |
GetCurrentRotationAngle | function float GetCurrentRotationAngle() |
GetCurrentRotationForMode | function Rotator GetCurrentRotationForMode(H7StructsAndEnumsNative.ECameraMode Mode) |
GetCurrentVRP | function Vector GetCurrentVRP() |
GetCurrentVRPForMode | function Vector GetCurrentVRPForMode(H7StructsAndEnumsNative.ECameraMode Mode) |
GetDefaultGridCenter | function Vector GetDefaultGridCenter() |
GetDefaultRotationAngle | function float GetDefaultRotationAngle() |
GetInstance | static function H7Camera GetInstance() |
GetOverridenFOV | function bool GetOverridenFOV() |
GetScreenRatioCoef | native function float GetScreenRatioCoef() |
GetTargetRotation | function Rotator GetTargetRotation() |
GetTargetViewingDistance | event float GetTargetViewingDistance() |
GetTargetViewingDistanceForMode | function float GetTargetViewingDistanceForMode(H7StructsAndEnumsNative.ECameraMode Mode) |
GetTargetVRP | function Vector GetTargetVRP() |
GetTraceCouncilLandscape | native function ImpactInfo GetTraceCouncilLandscape(Vector TraceStart, Vector TraceEnd) |
GetTreasureCam | function DynamicCameraActor GetTreasureCam() |
IsCameraActionRunning | function bool IsCameraActionRunning() |
IsCameraLocked | function bool IsCameraLocked() |
IsFinishedBattleCamera | function bool IsFinishedBattleCamera() |
IsFollowing | function bool IsFollowing() |
IsMatineeControlled | function bool IsMatineeControlled() |
LockCamera | function LockCamera(bool locked) |
LockCameraPreventFocusActor | function LockCameraPreventFocusActor(bool locked) |
PlayCameraShake | function PlayCameraShake(CameraShake Shake, float Scale, optional Camera.ECameraAnimPlaySpace PlaySpace = 0, optional Rotator UserPlaySpaceRot) |
Reset | event Reset() |
ResetCouncilMapProperties | function ResetCouncilMapProperties() |
ResetCurrentViewingDistance | function ResetCurrentViewingDistance() |
SetActiveProperties | function SetActiveProperties(H7CameraProperties camProperties) |
SetCameraEnsureAspectRatio | function SetCameraEnsureAspectRatio(bool IsActive) |
SetCameraLocation | function SetCameraLocation(Vector NewLocation) |
SetCameraRotation | function SetCameraRotation(Rotator NewRotation) |
SetCameraTransform | function SetCameraTransform(Vector NewPosition, Rotator NewRotation, optional float NewFOV = 0.0000000) |
SetCinematicListenerEnabled | function SetCinematicListenerEnabled(bool val) |
SetCouncilActionProperties | function SetCouncilActionProperties(optional H7CameraProperties camProp = none) |
SetCurrentRotation | function SetCurrentRotation(Rotator Value) |
SetCurrentVRP | function SetCurrentVRP(Vector vrp) |
SetDeltaDelay | function SetDeltaDelay(float Delay) |
SetFocusActor | function SetFocusActor(Actor FocusActor, optional int PlayerNumber = -1, optional bool IsFollowing = false, optional bool setInstant, optional bool IsMoving) |
SetIsInCameraActionMode | function SetIsInCameraActionMode(bool Value) |
SetOverridenFOV | function SetOverridenFOV(bool Value) |
SetTargetRotation | function SetTargetRotation(Rotator Value) |
SetTargetViewingDistance | function SetTargetViewingDistance(float viewingDistance) |
SetTargetVRP | function SetTargetVRP(Vector vrp) |
SetTreasureCam | function SetTreasureCam(DynamicCameraActor NewCam) |
StartBattleCamera | event StartBattleCamera() |
StopBattleCamera | function StopBattleCamera() |
UpdateAkAudioListener | native function UpdateAkAudioListener(int PlayerIndex, Vector AnchorPoint, Vector Up, Vector Right, Vector Front) |
UpdateAudioListener | function UpdateAudioListener(optional CameraActor CamActor) |
UpdateViewTarget | function UpdateViewTarget(out TViewTarget OutVT, float DeltaTime) |
UseCameraAdventure | native function UseCameraAdventure() |
UseCameraBattleStart | native function UseCameraBattleStart() |
UseCameraCombat | native function UseCameraCombat() |
UseCameraCouncil | native function UseCameraCouncil() |
UseCameraCouncilMap | native function UseCameraCouncilMap() |
UseCameraCouncilMapNoReset | native function UseCameraCouncilMapNoReset() |
UseCameraCouncilNoReset | native function UseCameraCouncilNoReset() |
UseCameraDeployment | native function UseCameraDeployment() |
UseCameraTown | native function UseCameraTown(H7CameraProperties camProperties) |
ZoomCamera | event ZoomCamera() |