GamePlayerCamera
Class in GameFramework · GameFramework.GamePlayerCamera · config, native
Object › Actor › Camera › GamePlayerCamera
Using it from Lua
h7.find_all("GamePlayerCamera") -- live instances
h7.find_class("GameFramework.GamePlayerCamera") -- the class
h7.hook("GameFramework.GamePlayerCamera.AdjustFOVForViewport", fn)
Properties
| Name | Type | Notes |
bInterpolateCamChanges | bool | transient |
bResetInterp | bool | transient, private |
bUseForcedCamFOV | bool | transient |
CurrentCamera | GameCameraBase | transient |
FixedCam | GameCameraBase | transient |
FixedCameraClass | class<GameCameraBase> | const, protected |
ForcedCamFOV | float | transient |
LastTargetBase | Actor | transient, protected |
LastTargetBaseTM | matrix | transient, protected |
LastViewTarget | Actor | transient, private |
SplitScreenShakeScale | float | const, protected |
ThirdPersonCam | GameCameraBase | transient |
ThirdPersonCameraClass | class<GameCameraBase> | const, protected |
Functions
| Name | Declaration |
AdjustFOVForViewport | protected final native function float AdjustFOVForViewport(float inHorizFOV, Pawn CameraTargetPawn) |
CacheLastTargetBaseInfo | protected native function CacheLastTargetBaseInfo(Actor TargetBase) |
CreateCamera | protected function GameCameraBase CreateCamera(class<GameCameraBase> CameraClass) |
DisplayDebug | simulated function DisplayDebug(HUD HUD, out float out_YL, out float out_YPos) |
FindBestCameraType | protected function GameCameraBase FindBestCameraType(Actor CameraTarget) |
PostBeginPlay | function PostBeginPlay() |
ProcessViewRotation | function ProcessViewRotation(float DeltaTime, out rotator out_ViewRotation, out rotator out_DeltaRot) |
Reset | function Reset() |
ResetInterpolation | simulated function ResetInterpolation() |
SetColorScale | simulated function SetColorScale(vector NewColorScale) |
ShouldConstrainAspectRatio | function bool ShouldConstrainAspectRatio() |
UpdateCameraLensEffects | simulated function UpdateCameraLensEffects(const out TViewTarget OutVT) |
UpdateViewTarget | function UpdateViewTarget(out TViewTarget OutVT, float DeltaTime) |
Default values
DefaultFOV=70.f
CameraStyle=Default
ThirdPersonCameraClass=class'GameThirdPersonCamera'
FixedCameraClass=class'GameFixedCamera'
Inherited
| From | Members |
| Camera | 49 properties, 33 functions |
| Actor | 156 properties, 262 functions |
| Object | 13 properties, 308 functions |