GameCameraBase¶
Class in GameFramework · GameFramework.GameCameraBase · abstract, native, config
Object › GameCameraBase
Subclasses: GameFixedCamera, GameThirdPersonCamera
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
bResetCameraInterpolation | bool | transient |
PlayerCamera | GamePlayerCamera | transient |
Functions¶
| Name | Declaration |
|---|---|
DisplayDebug | simulated function DisplayDebug(HUD HUD, out float out_YL, out float out_YPos) |
Init | function Init() |
ModifyPostProcessSettings | event ModifyPostProcessSettings(out PostProcessSettings PP) |
OnBecomeActive | function OnBecomeActive(GameCameraBase OldCamera) |
OnBecomeInActive | function OnBecomeInActive(GameCameraBase NewCamera) |
ProcessViewRotation | function ProcessViewRotation(float DeltaTime, Actor ViewTarget, out Rotator out_ViewRotation, out Rotator out_DeltaRot) |
ResetInterpolation | function ResetInterpolation() |
UpdateCamera | function UpdateCamera(Pawn P, GamePlayerCamera CameraActor, float DeltaTime, out TViewTarget OutVT) |
Inherited¶
| From | Members |
|---|---|
| Object | 13 properties, 308 functions |