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H7SeqAct_ManipulateHeroes

Class in MMH7Game · MMH7Game.H7SeqAct_ManipulateHeroes · abstract, native

Object › SequenceObject › SequenceOp › SequenceAction › H7SeqAct_ManipulateHeroes

Implements: H7IAliasable, H7IActionable

Subclasses: H7SeqAct_ChangeHeroAggressiveness, H7SeqAct_ChangeHeroOwner, H7SeqAct_RemoveHero, H7SeqAct_SetHeroHibernationState

Using it from Lua
h7.find_all("H7SeqAct_ManipulateHeroes")            -- live instances
h7.find_class("MMH7Game.H7SeqAct_ManipulateHeroes")   -- the class
h7.hook("MMH7Game.H7SeqAct_ManipulateHeroes.GetObjClassVersion", fn)

Properties

NameTypeNotes
mInteractingHeroObjectsarray<Object>
mPlayerTargetTypeH7StructsAndEnumsNative.EPlayerTargetTypeprotected
mTargetAreaH7Areaprotected
mTargetArmyH7AdventureArmyprotected
mTargetPlayerH7StructsAndEnumsNative.EPlayerNumberprotected
mUseInteractingArmyboolprotected
mUseTargetPlayerbooltransient, editconst, private

Functions

NameDeclaration
GetObjClassVersionstatic event int GetObjClassVersion()
GetTargetArmiesfunction array<H7AdventureArmy> GetTargetArmies()

Default values

VariableLinks(0)=(ExpectedType=Class'Engine.SeqVar_Object',LinkedVariables=none,LinkDesc="Interacting army",LinkVar="None",PropertyName="mInteractingHeroObjects",bWriteable=false,bSequenceNeverReadsOnlyWritesToThisVar=false,bModifiesLinkedObject=false,bHidden=false,MinVars=1,MaxVars=255,DrawX=0,C...
ObjCategory="H7Actions_Hero"

Inherited

FromMembers
SequenceAction3 properties, 0 functions
SequenceOp26 properties, 18 functions
SequenceObject17 properties, 6 functions
Object13 properties, 308 functions